Minecraft chunk load distance What is a Chunk in Minecraft? In Minecraft, a chunk is a 16×16 area of blocks that stretches from bedrock to the sky limit (y=0 to y=319 in newer versions). According to the wiki, servers load a 21x21 chunk area centered each player by default. When “Off’” it will load all the chunks out to the Far distance. In Bedrock edition, you can set the simulation distance yourself. ”. If you want that behavior you need 7. From the Minecraft wiki, the view-distance attribute in server. Mobs spawn naturally within chunks that have a player horizontally within 128 blocks of the chunk center. A chunk in Minecraft is a procedurally The render distance is an important aspect of Minecraft. If the client could request an arbitrary amount of chunk data servers would be getting dos'd left and right. Still, there are other ways to ensure that particular chunks won’t freeze up. I set the Xms and Xmx to 4G. -Launch Lunar client-Get in a singleplayer world or server-Press R-Shift/ the button you use to pull out your menu-go to settings-got the setting again as the tab-Performance-Set render distance/chunk loading to vanilla COBALT. I wish we could get render distances over 32 chunks with Sodium, though. 17 doesn't either. you can actually see Keralis base I have set Singleplayer Server View Distance to 32, but nothing is rendering beyond my render distance of 16. Chunks are divided in 5x5 squares. See discussion page for now. You can set your render distance to 96 chunks all Bobby is a Minecraft mod which allows for render distances greater than the server's view-distance setting. Render Distance changes the number of Chunks that are visible from a distance at once. Around this is a ring of chunks making up a 5x5 square that do not process entities but process most other aspects of the game redstone, these are often referred to as lazy chunks. This includes furnaces smelting, crops and saplings growing, etc. it will just take some time to generate and load new chunks. ) I noticed that no matter how high I crank my client render distance, I can’t load more than 10 chunks due to the server view-distance setting. txt file in your . If you have a lower end PC or You can easily verify the exact distance by making a pillar at e. A certain amount of chunks generate around you Xbox one render distance used to be at 22 chunks then it was brought down to 14 then up to 16 recently. 1 currently. I've seen two answers, anywhere in the loaded chunks where the loaded chunks equals your render distance (or the render distance of the server) minus 1, and a hard stop at 128 blocks. Phosphor changes parts of the chunk rendering code while starlight completely rewrites it. Phosphor probably would've gotten me a tiny bit of an fps gain but Starlight tends to load chunks faster which given that I was already well above Usage [edit | edit source]. This allows to I can't find any mods that actually extend the real, loaded-chunks render distance beyond 32, besides Optifine. Unless if you have access to the server's server. As @09stephenb stated correctly, on Single Player Minecraft, only chunks in render distance are updated. The So, starting today we are increasing the maximum render distance on Realms in Previews from 12 chunks to a dazzling 20 chunks! The intention of this change is to gather data at scale to see how our servers handle the load along with how the large range of different devices, worlds, and play styles interact with the higher render distance. With it - surprise - you can permanently load chunks. r/StarWarsBattlefront. e. For transporting goods without players in carts, I would reccommend using the Nether to extend the maximum distance carts can travel before chunk unloading becomes an issue. global-max-chunk-send-rate default: If the chunks could be turned into cubes (16x16 cubic chunks - there already exists such a mod that allows the height limit to go up infinitely), there could be a smart feature implemented that if zero blocks of a chunk are visible, the cube You can set the render distance in Minecraft and Optifine over 64 chunks (ie 128 chunks) by editing the options. So I made a Vanila+ cave biomes mod! What are your thoughts on these 7 caves? Bobby is a Minecraft mod which allows for render distances greater than the server's view-distance setting. This will be measured in chunks in each direction as a radius. g. properties means: Sets the amount of world data the server sends the client, measured in chunks in each direction of the player (radius, not If it’s single player Java it will load all chunks in your render distance, bedrock is weird, and if it’s a server they usually have a set render distance, and you’d have to ask an admin Related Minecraft Sandbox game Open world Action Long-Term World 2 2018 – 2019; Minecraft for Windows 10 1. When I put my render distance at far or extreme or anything, it won't load more than about 10 chunks. We recommend you leave this off as it will enforce whatever setting you opted for in the Render Distance section. If u are on a server you cannot load more chunks than the server renderdistance lets you. This means that you can be anywhere in the world, while the chunk in which the Chunk Loader is placed is still loaded. This is an option you want to purposefully set low, somewhere around 3 or 4, because of the existence of view-distance. 4M subscribers in the Minecraft community. How to Change Server View Distance. Entity Distance: Adjusting entity distance helps reduce the load 区块(Chunk)是Minecraft世界里一个大小为16×16的区域。 区块宽16格,长16格,内部包含许多方块。在主世界中,区块高384格;在下界和末地中,区块高256格。当新建世界时会在出生点附近生成区块,在Java版中,世界中最初会 View Distance Tweaks - can auto adjust simulation and view distance. Increasing the render distance to 20 would mean that a 40x40=1600 View distance. If you want to see a quick demo, check out the latest update video: Hey, Hey you! This is important! The more chunks you load, which is based on your render distance, the further they can go. This is the Forge version, for the Fabric version click here: Fabric. A player has a square of chunks loaded, depends how you set your render distance. 3. Forgot to mention that my render distance is set at 16 chunks. The larger the render distance the more chunks its generating as you travel. The previous limit of 12 chunks offered a substantial view, but the increase to 20 This photo was taken with a Minecraft render distance of 12 and a mod distance of 512. Chunks will not save again if they were saved in the last 30 Minecolonies is a popular Minecraft mod which allows the player to build their own thriving colony. Most animals spawn within chunks when they are generated. Minecraft community on reddit. Create. In the Minecraft client, this option is called "Render distance" and can be set to How can you increase the render distance on a Minecraft server? Well, in this video, we show you exactly how to increase the view distance on a Minecraft ser If you look closely, (with the Optifine Zoom, or a Spyglass), it's easy to tell where the 'fake' chunks begin and the real ones end. It features many tools and a large variety of workers to make your colony experience unique. 8+ (maximum vanilla render distance was still 16 in 1. betterchunkloading-1. In Minecraft, view distance dictates how many chunks a player can see when looking in a certain direction. 2) You've set OptiFine to a low render distance and turned fog off. When fully filled, a chunk has 65,536 blocks in total. For single player with Optifine, the process radius is reduced to improve performance. This means that it can only be tweaked in the world options or creation menu. The Chunks near the player are loaded into memory. The server View Distance sets the number of chunks that are visible in all directions around a player. . Vanilla Minecraft doesn't do what you described and Optifine 1. Chunk Loading Advanced Settings: chunk-loading-advanced: auto-config-send-distance: true player-max-concurrent-chunk-generates: 0 player-max-concurrent-chunk-loads: 0 . New comments cannot be posted and votes cannot be cast. In this article, we take a look at the best Wow that is a great trick (for singleplayer at least), I hadn't thought of that. 13. the longer the distance the more items are working / spawning, etc. 4 "Far" is effectively What a 512 Chunk Render Distance looks like (Distant Horizons Mod) Creative That's the issue really. R. In order for the Chunk Loader to load the chunk, it needs 3 Redstone Dust per minute. Even a simple redstone line does not send its block updates FYI – the maximum chunk render distance on a Realm is set to 12. MOD AUTHORS. 4; I also know that while vanilla 1. Discover content Discover. chunks don't generate at all, distant chunks are only visible Minecraft generates thousands of chunks around players, and saves them, even if no player has ever entered them. NEW ON CURSEFORGE. if your flashing machine happens to be crossing chunks, then it will stop when the part of the machine that is in the most-distant chunk stops loading. maybe with a mod, but Minecraft Java Chunk rendering is different from the bedrock edition, and takes a lot more memory than the bedrock edition. x) limits render distance to 16 unless you allocate at This means that as more players connect to the server, the number of chunks that must be rendered grows exponentially. I'm on xbox series x but sometimes I'm on xbox one so the render distance settings carry over so I'm on 24 chunks in 1. Flying through the air as the void fills chunk by chunk slowly is something all gamers know about. I feel like Minecraft needs more diversity underground—three biomes ain't enough. The range depends on the Render Distance setting. but drive speed helps, too. 11 – 1. sizes) only apply to older minecraft versions. 21. Preloaded Chunks. 6M Downloads | Mods. Render distance is sent to the server because the client cannot request chunks, the server automatically determines if chunks should be sent to you, or unloaded, so the server needs your render distance to manage chunk unloading (else, if your render distance is set to far, the server would unload chunks that are not far enough, and if the I swear, I played like that for the past week, and it was pretty manageable, but the second I made this post I saw like 8 chunks straight up refuse to load, and the chunk my house was on disappeared the second I walked into it See also: MC-123584 Updating blocks creates lag spikes proportional to geometry in chunk section (the only time I notice this is when a single chunk takes too long to render, otherwise, it should not affect the View Distance is a configuration option for Minecraft servers that sets the number of chunks that are visible in all directions around a player. However, higher simulation distance also requires more processing power and memory, which can cause performance issues on lower-end In Java edition, render distance = simulation distance (the loaded chunks). Off/2/4/6/8. this is a massive pain when exploring, but doesn't happen when around my home. FYI – the maximum chunk render distance on a Realm is set to 12. 8,8 and seeing from how far away it is still visible (for 16 chunks it should be visible from up to 264 blocks away, or 16 chunks plus half a chunk. 0; description: The maximum number of chunks loaded per second for the whole server. Cobalt is an experimental Minecraft mod designed to significantly enhance game performance through intelligent chunk rendering. cap on how many minecarts are allowed to exceed the normal tick radius before other minecarts are shut down to stop the minecraft world from lagging or the server being overburdened. bobby) all chunks sent by the server which it then can load and RAM helps, because the computer can put chunks into memory and access them quicker. Because if you are, the server will limit your render distance and you can't load more than that. Each world is divided into chunks that are 16 blocks wide, 256 blocks tall, and 16 blocks long. Even tho im running 24 frames. jar. How far down does a chunk go in Minecraft? But yes, as someone pointed out, increasing render distance increases server load exponentially. Last Update: Jan 12, 2025 (MC 1. Thanks! Archived post. My server can handle pre-loaded chunks fine using Elytra travel, but I frequently travel faster than chunks can load/generate when I've never been there before. RAM will help. Join This is a question about multi-player Minecraft. What's your usecase for this feature? From my perspective, you could get the same features of a very large render distance with a chunk loader mod and/or Distant Horizons, and at better performance than loading a larger radius of chunks. Minecraft 1. Light Cleaner - fixes a lighting and performance bug on Minecraft chunks by regenerating lighting. By dynamically loading only the chunks in the player's direct line of sight and immediate surroundings, Cobalt aims to boost frame rates and reduce GPU load, particularly in complex worlds or when using high render distances. Minecraft A subreddit for technical Minecraft players to gather to showcase contraptions, ask questions, and learn more about the technical side of the game! the world is split into 16 by 16 square columns called chunks and the number for render The next two chunks surrounding that square will be lazy chunks (which can be changed by the simulation distance), where the game works somewhat fine but entities are not processed. During server lag view distance and simulation distance get reduced. Minecraft's method of loading chunks might work (kind of) for its default shaders that Configuring View Distance on a Minecraft Server. bobby) all chunks sent by the server which it then can load and display at a later point when the chunk is outside the server's view-distance. Also, the spawn chunk on Java is always loaded. This completely overrides any video settings that you set in the game itself. For example, if one player is connected with a render distance of 10 chunks, the server will need to render a total of An explanation of Paper's global configuration file. 17. Water streams are probably easiest and cheapest option, no need to worry about despawning unless you are sending the items like thousands of blocks in which case you would need to load the entire area via chunk loaders anyway. Also, while I haven't played in newer versions Optifine likely still replaces the vanilla render distance slider with its own, which also let you set render distance in increments of 1 chunk in 1. Also you can force load some chunks you want to constantly move so it's not that big of a deal. Therefore I recommend running this before Chunky. Here's how one could go past that limit in Minecraft. This chunk will only process block updates, but no entities. The reason being that mob spawns are more spread out so it is usually safer when you have subpar tools and armor and no potions. Forced chunks get load ticket with load level of 31, the same ticket that chunks get by being in a player's chunk loading distance, which means that said chunk processes all aspects of the game, while adjacent chunks get activated by the load level's spread. For me the best render distance would be the full 16 chunks, but like Garnet said the game doesn't load more than 8 or 9 chunks at the moment. yml). minecraft/. However, when I fly towards the edge of my render distance with Freecam (which doesn't load chunks that aren't within Note that 32 chunk render distance loads four times as many chunks (32 / 16 squared) as 16 chunks, which is why it is so much more demanding thanwhat you may have experienced in older versions (versions prior to 1. Browse. Optifine runs up to 64 with no issues. As an example of how "Far" is 16 chunks / 256 blocks, "Normal" is 8 chunks / 128 blocks, "Short" is 4 chunks / 64 blocks, and "Tiny" is 2 chunks / 32 blocks. Bobby is a Minecraft mod which allows for render distances greater than the server's view-distance setting. 1-1. It changes how the game renders chunks around the player to be more efficient. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. I run into the problem no matter what render distance I used, but for reference in the Youtube video attached to this post, I The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. The server view distance is the amount of world data that the server will send to the client. Although view-distance uses significant less Straightforward Portal Chunk Loader. Latest release. 18 on the xbox Better fps for 1. SF. Load levels range from 22 to 44 in regular gameplay, while only 22 to 33 are relevant to chunk loading. true. The below YAML shows you the structure and default values for the global configuration (config/paper-global. Edit: I thought the view-distance-overwrite option in bobby. bobby) all chunks sent by the server which it then can load and For example, if the view distance for a server is set to 20 chunks, and one player has their render distance set to 10, while another has theirs at 32, the former will only see 10 “Simulation distance” is how far away entities are “ticked” - I. In this case, I would load items in shulkers at the farms and send the boxes via water stream or dropper line to the storage. 2. In Minecraft, when you travel around its nearly endless map, the game automatically generates chunks with progressively generated terrain and biomes. The laptop is plugged directly into the router modem combo device with Ethernet. but at the end of the day the chunks are stored in region files on disk. Better FPS Render Distance is a mod which adds a few performance improvements In this video I will show you how to bypass the render distance limits in Minecraft Bedrock Edition so you can set it as high as you want (even to 5,000 chun If it doesn't cause too much lag to have so many chunks loaded then go ahead. Normally, old chunks beyond the player's chunk loading distance unload. To make sure your server stays within the storage limit and improve load times, the Optimize option for worlds is provided. View Distance and Simulation Distance are important configuration options for Minecraft servers. Then you can measure the distance. View Distance can easily be changed in the client Hello, I usually increase my render distance and fly around to load chunks on my server for epic screenshots. In Bedrock it is at least stable. Simulation distance is just how far mobs render, I use the lowest it goes usually but it doesn't matter unless it's on multiplayer Reply reply Related Minecraft Sandbox game Open world Action-adventure game Gaming forward back. With this configured on the server, it will limit the amount of In this video, we show you how to change the view distance on your Minecraft server. conf was a toggle option, either on or off (1 or 0), but it's the actual view distance in chunks. If the render distance is 10, then a 20x20=400 chunk area is visible. So you would need to walk about 160 blocks away for the chunk to be unloaded, and for the items to not despawn. If a server view distance is set to 10 chunks, and a client render distance is set to 2 chunks, will the server only load 2 chunks for that player I used Chunky to pre-generate my singleplayer world but since some areas were already loaded before pregeneration, Xareo's world map only touched the ones that were generated purely by chunky and purely by my render distance and there are awkward gaps on the intersections, they are not even divided into chunks but some sort of 20-chunk x 20-chunk areas?? For view-distance=5, a singular player will load 225 chunks. 16+ minecraft, improved render distances 38. The render distance can be changed, though. I believe on multiplayer, the server configures the chunk load distance (default is radius of 10). but lod chunks generating too slow. It accomplishes this goal by recording and storing (in . But when I do it and then launch the game, A subreddit for technical Minecraft players to gather to showcase contraptions, ask questions, and learn more about the technical side of the game! (which may or may not load depending on how much of the map has been generated It loads 9 chunks as entity processing, in a 3x3 square centered around the chunk the portal is in. The faster you travel, the worse it gets. Random block ticks (including plant growth) only occur within chunks whose center is within 128 blocks of a player, so anything higher than 8 chunks has no effect (according to and its not like the chunks are loading slowly, they load upto a certain point and then just stop i changed the load priority from near first to balanced but that doesnt seem to have helped specs- processor- 1. properties this will not be fixable by you. 21-5. This is one of the biggest ways you can increase the performance of your Either: 1) The server's chunk load distance is low. The actual distance that stuff stops working will be that plus or minus 16 blocks, because they stop working when you've reached the edge of a chunk. 14 was changed drastically and many ways of chunk loading where changed, in 1. Well you don't "bypass" it, your client caches chunk data to make it seem like it had further render distance. some people will lower their render distance on a gear-run to avoid loading those chunks until the absolute last possible moment. Becouse of the bug I will use 8 chunk render distance until the bug is fixed. After setting it to 32, my render distance was increased to 32 as expected. 4 Render Distance: Lowering the render distance can dramatically improve performance by reducing the number of chunks that need to be loaded and rendered. 4 set to 16 chunks; (16 * 2 + 1)^2 = 1089, exactly the number shown (the only change I made to chunk loading was to 1. There is a limit to this, though. About the slow rendering, if the server is laggy is normal, make sure to manage the entities and farms in your realm so you can keep the lag under control. -The Mod also takes a fairly long time to get running- once you teleport into a new area, or load into a world, it can take about three minutes for all of the fake chunks to finish loading at the standard distance. ), while chunks outside of the range are inactive, and are stored on the disk. Welcome to the Vault Hunters Minecraft subreddit! Here we discuss, share fan art, and everything related Chunk generation is incredibly intensive and rapid exploring causes a lot of CPU load. ; Bedrock Edition. Dive into the heart of Fortnite Save the World with our subreddit community! 🌍 Discover exclusive tips, tricks, and game-changing strategies to conquer the husk-filled landscapes. Simple question, frustratingly can't find an answer online. 5M Downloads | Mods. 20. -You need some way to activate the chamber. Chunks are loaded around the player in a circle with a taxicab distance radius equal to one plus the simulation distance, except for the edges in cardinal directions, where the radius is equal to the simulation distance (see image). When on the game will load all the chunks up to the distance you set with the Render Distance option. The steps below show you how to do this on an existing save file, but when creating a new one – the simulation distance is On/Off. As it’s not possible to promote border loaded chunks to entity ticking, remote chunkloading is very limited: What is the difference between view distance and simulation distance in Minecraft? View Distance sets the number of chunks that are visible in all directions around a player. The origin is about 190 blocks south from world spawn, so it should be outside of spawn chunks, but even if spawn chunks were involved, they are only 16x16 - I made the line so excessively long to avoid this sort of The higher the simulation distance, the more chunks the game will load and simulate, which can result in a more immersive and detailed game experience. A lightweight server utility mod to help balancing lag(tps) and chunk view and simulation distance. Whenever I basically load new chunks my game locks up and freezes. The reason for this is that the edge of the rendering distance blends better in the fog when using 8 chunk render distance. More recent information about chunk loading needs to be included. this is okay if you know exactly where your gear is. 14+ the only way to entity load a chunk is with a player or bot, a portal, the spawn, or the ender dragon fight. This means the game stops processing those chunks and they are frozen But the thing was and is I could do the recommended 32 chunks render distance, 12 simulations chunk render distance, 2560x1440p, 240 frames per second (semi locked) or 82 chunks render distance, 12 simulation chunk render distance, 2560x1440p, 120 frames per second (locked). Let’s say you have your Simulation Distance set to 4 chunks in Minecraft Java Edition. The view distance option in Minecraft defines how many chunks around each player are loaded. It can automatically clean new chunks, but needs to be ran manually for for existing chunks on each of your server worlds. For view-distance=15, a singular player will load 1225 chunks. Paper provides excellent control over chunk data sent to players. However, with Distant Horizons, a render distance of 128 chunks is just the beginning of what Mojang's sandbox title becomes capable of. Yeah Minecraft could certainly be better optimized, as mods like Sodium prove. 7. Chunk loading in 1. 1 unit area on the overworld is contracted to 1/64 unit area in the Nether. I can only see about 10 chunks far. Also, this applies to any version prior to 1. 6 GHz Dual-Core Intel Core i5 memory- 8 GB 1867 MHz DDR3 graphics- Intel HD Graphics 6000 1536 MB If the server configuration is load 8 chunks and render 10, you will be SEEING 10 chunks but loading 8, no matter if you have a further render distance. Predicts player movement to pre-load chunks and increases chunk load speed 15. otherwise sometimes having the extra loaded chunks lets you see the area more clearly and if you are "hunting" for your items, the extra visibility will outweigh the 10 seconds you save on avoiding Chunk Loader With Chunk Loader Datapack the Chunk Loader is added to the game. Home; Apps; Mods; Tuts; Seed Map. For Multiplayer Servers, the server controls render distance and chunk processing (not always the Render distance - I tried with 22, 16, 10 - all the same. Basically, it A legacy Forge mod that supercharges the chunk loading, even if it tanks the FPS. Since I have a setting to stop me from moving into unloaded chunks, I get weird rubber banding until the chunk can be loaded. then dropped my render distance from 32 to 25 and I get Assuming you are like me and thought it would increase the chunk load range, it doesnt, it will take chunks you already have loaded in with the "vanilla" range and store them so they can later be used to expand the view distance. Totally normal behavior even on a beastly PC. They all feature the same principle of making sure an entity moves Render distance in Minecraft dictates the game world visible to players at any given moment. 7, although in 1. I usually stick between 12 to 16 chunks, otherwise my fps tanks below 70 with over 16 It can be increased to make things farther away load, and it can be decreased for the opposite effect. At least, that's what a few different videos have shown. Your crops and furnaces can run at farther distances. This begs the question: what is the render distance for Single Player? You can adjust it in the Options > Video Options page, at Hello, I've been having a problem with Minecraft. On singleplayer, for far is radius of 10 chunks and gets progressively smaller as An online map viewer that helps you find new Minecraft seeds and locate biomes, slime chunks and other features in your current world. Probably server render distance is set to 7. The trick is to check if this So on a realms server with friends, I have to clear a lot of water with flying machines, but the problem is, the area is larger than the render distance, so the flying machines always stop in the middle. Better FPS- Render Distance is a spin-off of one of Minecraft's best optimization mods. These chunks may have activity (mobs spawning, trees growing, water flowing, dropped items disappearing etc. However this time I noticed while my render distance is set to 48 chunks, only a short distance will stay rendered. When you stand within your chunk, When all these players are exploring different parts The higher the simulation distance, the more chunks the game will load and simulate, which can result in a more immersive and detailed game experience. (Timer, another player/account, wireless redstone, sleep detector, etc. Hey everyone! Today I'll be showing you an incredible Minecraft mod which allows you run the game at practically ANY render distance (at least within reason) As the title says, i want to increase my render distance on my server. However, higher simulation distance also requires more processing power and memory, which can cause performance issues on lower-end computers. Edit: I am on Java 1. Takes priority over player-max-chunk-load-rate. 12. Also, for my first time in the nether I crank up my sim distance to the max. When should I enable it? Note []. 0 Long-Term World 3 February 15 th, 2020 – Present, keeping this world for as can you see those chunks you just walked through past this 16 chunk line? (Obviously with render distance at 32 chunks) Is this on a server or a singleplayer world? Can we have a few By default, chunks are loaded around you in a circular shape, with a radius of 10 chunks. Simulation Distance sets the number of chunks that will run in-game processes (even if they’re not visible): load entities, grow crops, run automatic contraptions, etc. The option has a range of settings which depend on the device used. 1, Tried with around 20 or so mods, and then after not being able to get it to work I tried running minecraft with the ONLY mods being DH and fabric api, and it still doesn't work. -The chunk the pearl is in has to be loaded as an entity loading chunk (By a player, spawn chunks or a portal-based chunkloader) for it to teleport the player. farms growing, mobs spawning, redstone contraptions, etc. The alternate is a mod that makes all mobs load chunks like the player global-max-chunk-load-rate default: -1. Here's some Only thing I dislike about Nvidium is the chunks don’t load evenly and only load near where you physically were, which makes the terrain load in weird patterns of loaded and unloaded instead of loading all around you for a certain distance etc. Depends how much your system can handle on a reasonable framerate. If enabled, Aternos will automatically detect and remove unused chunks from your world. Load levels less than 22 are valid but possible only with a modded Entities will stop moving the moment they cross the simulation-distance border, and water will stop flowing if it flows outside of this border. There is no way to keep a colony loaded that is out of your render distance, so that for example the builder or other workers keep working as if you This only applies to you if your chunk loading on the lunar client is really slow. I'll test this today, because from my knowledge, chunk loading by redstone is completely broken in 1. 19 votes, 28 comments. 6. If a chunk is not in a full 5x5, it is a lazy chunk. Unlike Java, Bedrock Edition considers the simulation distance as a “world-creation” setting. The 20 cunks around spawn are always loaded, and you could use a chunk loader. - Download the Minecraft Mod SuperchargedChunkLoading by Nixuge on Modrinth. Essentially the distance from the player that things will happen. Click on a leaf node to view the description for that setting. Host a server (and from what I can think of only) purpose is to basically let you crank up your render distance to 32+ and load everything in a solo map at Afterward, click the Done button and load into your world. Release. minecraft folder. 21 You can either type it These configurations are crucial for handling chunk loading, network issues, and more. I have already tried to increase the view distance in the server file to 50. A chunk in Minecraft is a procedurally Render Distance is an option that can be set from the Video menu in Settings. This problem is really bugging me and I don't know how to fix it. when you move, and the game wants to load a new chunk, it needs to read that chunk from disk, put it into memory, and then load it from memory. but yeah with fab optimized pack I get 1000-1300fps with a 4070 gpu Is it good to have a high simulation distance in Minecraft? The higher the simulation distance, the more chunks the game will load and simulate, which can result in a more immersive and detailed game experience. It is possible for Mojang to implement something like this and this However, it does seem that newer vanilla versions load way more chunks than expected (example of modded 1. Server view distance is 9. The world is made Attention : The content below is partially outdated and some aspects (e. Additionally, on Bedrock there is a command called /tickingarea which Is higher simulation distance better in Minecraft? The higher the simulation distance, the more chunks the game will load and simulate, which can result in a more immersive and detailed game experience. If you're playing in a multiplayer server with a I don't expect 20 chunk render distances, but I actually went in and did direct comparisons between Realms and Single Player, same seed, same location (slightly different generation quirks) and I would honestly estimate the Every world in Minecraft is pretty much infinite. ooxcpm yib eko opqsliv zynfrhc ifnrg ofxy dvsrlkxa xwp vaxhut