Warhammer 3 sfo difficulty reddit You'll get more battles. If you want to play on very hard as intended the difficulty slider needs to be at very hard too. I find it a tad too easy by now in vanilla, but because SFO makes garrisons generally a lot stronger (and thus, cities harder to take), the difficulty feels just right. There are Mixu's and some more options without enriching more the standard SFO Grimhammer content with fancy new buildings, units or SFX. I really want to make choices that have an impact personally I don’t care if there are op traits that what makes the game fun to me. Diplomacy Improvements. Simultaneous turns in WH3 have basically made every other Total War's multiplayer campaigns unplayable to me. e. Warhammer 3 is the first in the series I have played. Q: What does this mod change? A: It's a whole game overhaul. So, Yes. Why did they change siege battles at all? And nerf the hell out of range units while buffing melee. SFO will work with Mortal Empires and the whole Warhammer 2 game. It also works well with the community bugfix mod which is more or less mandatory at this point. I thought about that. -The AI will choose to fight night battles more often if it has the opportunity. about 20k income and about 300k total. Pretty sure this can't be done any faster. Warhammer 3's diplomacy AI still leaves a lot to be desired but the actual systems are still a lot better than Warhammer 2. quick building upgrade - whenever a building upgrade is avaliable, you just need to click on the building portrait and it will start the upgrade instead of oppening a menu showing that building have 3 levels and you can upgrade it to level 2 out of 3. That's kinda of the problem. SFO I'd say is the most successful iteration of them in Warhammer. I have to say I was utterly shocked how difficult the first 15-20 turns are. @blocky, I have never found a guide but most of us here are veteran SFO players. The 3 that I know without checking are SFO easy submod --> decreases upkeep for your armies only (maybe tweaks public order in your favour, just look it up) My own recommendation --> SFO more armies submod --> decreases upkeep for your armies by a certain % and the AI gets a slightly larger % bonus SFO hardmod --> decreases AI upkeep It seems to be a competitor to SFO. I get not having a hod specific lore, but they could've given something from the basic lores. Now don't mind the numbers as this is just an example, but if the A. In the SFO faq, they mention it is a good idea to lower the difficulty for sfo compared to whatever difficulty you use for vanilla. Thats why I thought I should go for hard/hard but idk. In Warhammer it's been simply what LL will give me the biggest issue and how can I get them off the field fast. Didn’t encounter bugs. I'm tired of the armies (both mine and AI, but especially mine) replenish so fast it doesn't really matter how big the loses are. They focus on trying to bring all lords to be on par in power, without SFO I would have uninstalled. Gelt is AWESOME in SFO. Playing Warhammer Total War II with SFO Grimhammer II. -Rebels have more units and armies. So yeah, L\N for me. 5k hours in this game with countless hours adding mods to play with SFO, only to find something that breaks whatever balance SFO has carefully crafted. There’s also a battle difficulty option. And I also thought about SFO. The undivided bonuses are pathetic in comparison. Q: Does this change TW: WH 1 factions and units? SFO reworks each faction ( not race, but each Lord's faction ) to feel a lot more unique. Only TW game where battle difficulty is worth upping is 3K because it actually makes the AI smarter and harder to cheese. Hard and VH battle start punishing the player. The things I don't like about Vanilla DEs are that their eco snowballs way too fast out of control, that their archers are far too busted compared to their other units and that some units like Witch elves or Dread knights suck, which would be the natural extension of the t3 melee ball. You can find the changelog HERE and list of changes HERE or on the mod main page. Thorek is the strongest for the faction, with some great benefits. But with the faction reworks and dlcs, the base game got better in every aspect which made SFO irrelevant. Some people do not like it, and they feel SFO makes things a little overcomplicated. Aeldari Warhammer 40k. If you run out of fun and steamroll, then bump your campaign difficulty. 10 votes, 31 comments. I have also posted in another subreddit a Map that I modded to Humankind based on the Old World, one of my never-gonna-happen dream is to start modding once Warhammer 3 will be released. true. The AI doesn't know what it's doing in campaigns or in battles, which is a problem for some players. Rely on the other mods for individual factions. I was really banking on IE coming out a couple of months after launch, but I understand the magnitude of the project (and CA's corporate incompetence) made that expectation Yeah that basically sums up warhammer. From experience it usually comes down to playstyle. Warrior priest is tier 2 in SFO I forgot tier 3 still important since it gives early mortar access and more main city upgrades. Vanilla is easy mode compared to SFO. However they are also extremely expensive. According to the mod maker Normal difficulty is harder than Legendary in vanilla. So far I've been happy with it aside for the garrisons. B) 'Guns. SFO generally awards slower more thought out game play and gives you a reason to build up your infrastructure beyond just making money. Do you guys know whether or not legendary makes the game less immersive by making AI spam stack after stack like in rome 2 dei? Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. archaon is full chaos knights, kholek shaggoth stack, and sigy has all horsemasters. difference between Normal and Hard battle difficulty) is unchanged in SFO, it's just that the base unit values are different, so the buff % that the AI is getting on harder difficulties may end up resulting in slightly different This is for both vanilla and SFO of course. I still prefer SFO most of the time over vanilla, but I play both. 0 (BETA)' - significantly improves battle lighting. If you're setting the battle difficulty to very hard and then leaving the slider at normal, you might as well just play normal. Given the diversity of gameplay that CA has implemented, warhammer doesn't need overhauling mods to be enjoyed. Easy gives the player an edge. - SFO: Grimhammer III will happen for 100% but probably not on WHIII release because we want to deliver good mod on its first day. If we were talking warhammer 2 with 15% supply lines per army on legendary you would have a decent point. I play on very hard or legendary campaign difficulty and normal battle difficulty. Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. Hi, im really interested into buying WARHAMMER 3 when some steam sale will go live but I have a question as a new RTS player im gonna ask how hard for new rts player warhammer really is? I played Europa Universalis 4 for like 2 hours and felt overwhelmed af, made 0 progress and lost. Besides SFO the one mod that I wish was in base game is: Simple Dynamic Settlements! It changes the way settlements look when you take them. Thanks! Stronger and Fairer AI adds significant buffs and makes the game a lot harder. But there are submods that make LL armies more unique by making some special rules for them, for their "preferable unit" etc and giving LLs +2 special and +1 rare points. There is just a small learning curve. SFO is not more balanced than vanilla. I still highly enjoy it though. Except Morathi, I tend to execute her for the Slaanesh worship lol. Both unit caps for balance. As about battles, for examples you don’t use Grave guard to go against HE. I was playing Kairos on L/VH and it's so boring in non Summary: - Warhammer III is looking good but other Total War games were good looking before releases and we know how that ended. SFO really brings the feeling of warhammer as it makes the game closer to the lore. I recruit a second army at game start, eliminated the rebels at turn 4 and destroyed Marienburg at turn 8. I just hate watching full 20 stacks crumble against five units. In WH2 I would play on VH (campaign) N (battle) difficulty, Struggle a bit early-Mid game but then eventually get rolling and then it’s just whac a mole. Warhammer 3 was never a completely shit game it was just not nearly as fun as Warhammer 2. It's just a different experience. Don't see that changing in WH3 either. Yeah, I'm a big fan for sure. Look through the unit ones to find units you want. Diplomacy improvements, difficulty customisation, even something as small as the landmark preview on settlements. SFO doesn’t make changes to IA (very minor if any). com] 馃敟YouTube - modding videos/guides and more 馃敆HERE 馃敟Twitter - always latest news 馃敆HERE SFO: Grimhammer III contains a lot of diverse mods that have seen an individual release. Feb 19, 2022 路 As Winter Court I'm playing on Easy, it's turn 33 and there are SEVEN enemy armies in my territories with a couple of those being Legendary Lords. For WH3, I’ve only ever played with Radious Part 1-4. Normal is a straight balance in unit stats. that are all connected in the 40k universe. Apr 5, 2020 路 First time playing sfo,experienced total war player. It has absolutely no affect on the difficulty of a battle, but has a big impact on the campaign map. And thats why i like it so much, haha. The focus of Total War is the battles, and the mod makes it extremely wonky. His starting units were always great and his faction buffs are good, but the magic buffs mean that you can actually manfight most legendary lords with plague of rust and final transmutation. Yet I am giving it a try with Incatas IA mod and will report feedback on the IA mod. That's because default is normal difficulty which is in the middle. These mods on the steam workshop along with a couple tweaks will completely overhaul the difficulty of the game not in a grindy way imagine wh2 difficulty but better (IMO) 1: Nemesis 2: Unshackle AI recruitment 3: Dynamic Difficulty - Adaptive Ai Bonuses 4: Siege AI and mechanics overhaul (optional but must have for me) (You will need MCT too everything is on the workshop) Once you start a new That is true. 5k around turn 110. SFO shuffles the unit stats and faction mechanics in an interesting way, but you won't appreciate the change until you're familiar with the baseline. Kislev economy is terrible at best. I feel SFO grimhammer stalls the game into a halt (and that's coming from someone who likes slow games), with every garrison being a slog and increased health pools pretty much reducing most battles to boring meleee blobs. Maybe that was tutorialized in the first game (which I didn't play), but it really complicated the first 30 turns of my empire campaign. WH2 Hard: MA +10%, Charge Bonus +10%, MD +10%, Melee Damage +10%, Reload Skill +10 Leadership: +4 AI, -2 Player I just wish warhammer 3 was in the same place as Warhammer 2 in terms of enjoyment. You can also use "Easy Submod" that lowers upkeep, that is in the Submods Collection on the main page. Yep, while we can't play SFO right now I tried a vanilla campaign and was steamrolling the map by turn 20 with how easy it is, by turn 40 I was already bored as fuck of the basic ass campaign mechanics and boring battle balance that allows you to win without having to think compared to SFO. And I really liked it, they fundamentally changed the game and increased my enjoyment. No, he's probably not even top 3. In my SFO campaign as Grimgor I own mostly everything from Great Hall of Greasus to Karak Kadrin, fielding 3 and a half armies and making ~2. Grombrindal is the strongest fighter, and has some strong faction benefits too. Also worth noting that when the game updates, it takes a week or more for SFO to be updated as well. ALSO: campaign difficulty does not affect auto-resolve in anyway, same casualties in easy or very hard. You can go to the sfo menu and increase the difficulty to very hard or buff every faction in the next menu. Many of those mods were made for SFO in the first place and then released as standalone for With the full release of SFO for Warhammer 3 I've decided to give it a try. Cavalry is also much more effective in SFO, an elite cav unit can rack up hundreds and hundreds of kills if microed correctly. Or what ever one random unit that is just OP. +3 character levels and like +3 ranks The truly good bit is upkeep reduction and global recruit time down. I played with it a very long time. I am disliking SFO more and more because it was a decision making mod at first in TWW2, now it just buffs everything. Not certain but I think sfo doesn’t have added landmarks yet. Don’t get me wrong I like mortal empires but the playing vortex for a more tightly focused gameplay experience every once in awhile helped me enjoy 2 a lot. I really think Franz is the best campaign to learn on - he has allies, enemies, lots of factions to experiment on, forts to defend and settlements to attack, the Empire roster can support many different strategies, his A subreddit for the Total War strategy game series, made by Creative Assembly. If you needed the challenge of very hard/legendary to have fun in Warhammer 2, you'll probably at least have fun exploring what Warhammer 3 has to offer, but I think you'll ultimately end up unsatisfied by the A subreddit for the Total War strategy game series, made by Creative Assembly. People who play passively and try to be at peace with their neighbors, fight one enemy at a time and then consolidate their territory will think the WH3 AI is really aggressive because the game always wants you to be at war with at least 3 factions and makes factions declare war out of nowhere to archieve that. Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! Discord: Unaffiliated. There's multiple ways to increase difficulty in sfo. Why cripple yourself with H/VH? Actually you should cripple yourself with H/VH battle difficulty once you are familiar with a campaign. Considering the amount of time you played this game, trying SFO might not be a bad thing. I have used Radious mods in other TW games. I also, completed Katarins campaign on legendary in IE. You can still get the achievements on campaign difficulty alone too. A lot of games start you on the easiest setting and ramp up the difficulty, but TWHM has a very asymmetrical difficulty curve. We all know the drill, big bads confeding smaller bads and snowballing, AI being more aggressive and expansionist etc. And he’s unable to recruit the best units (orcs) in his own faction, and he’s stuck with low leadership goblins. I play more SFO campaigns than not. Just started a Leg+VH camp and removed taxation for faster growth plus recruited Arch Lector on turn 1 and did the mission for the wizard on turn 2 after capturing Grunburg. SFO is a total overhaul mod that changes every aspect of the TW:WH III to be closer to the lore and Warhammer universe. Just play whatever is most fun for you. Strong preference for SFO. To give a quick suimmary, dont play it like you do vanilla. Question about SFO Grimhammer 2 difficulty I often play Warhammer 2 vanilla on legendary but I find that a bit too difficult. Those complaints started to be more and more common with the Beastmen rework which made all of their factions a walk in the park to play regardless of the difficulty, then Immortal Empires released, people realised the game has gotten a lot easier compared to Warhammer 2, Chaos Dwarfs released as yet another DLC with absurd powercreep but at A subreddit for the Total War strategy game series, made by Creative Assembly. I just dont want my elite units losing to peasant bowmen and for the diplomacy to not work at all. It's an overhaul mod like SFO. It's been a while since I played Warhammer 3, and I decided to jump back in on L/VH difficulty. Are there any good mods working with SFO that reduce the replenishment in a meaningfull way? A subreddit for the Total War strategy game series, made by Creative Assembly. It has such a superior multiplayer experience but the campaign is just so restrictive. First the Empire Secessionist, second is Khazrak and Festus, third being Heinrich Kemmler and Vlad A subreddit for the Total War strategy game series, made by Creative Assembly. Dec 22, 2022 路 -You should know that even in legendary difficulty, the AI does not even spend the money it has in huge quantities. Change literally nothing for the better since warhammer 1. Venris is the first to say SFO could not exist without the work of CA in the first place. You also don't get any spells if using undivided sets. Did someone ever make a guide for this mod? I like the difficulty but I feel like the AI advantage is for every army I have they have three. sfomod. I played all of WH1 and WH2 with SFO. No allies in sight, literally by turn 5 everyone around you has already declared war on you. More variety, looks nicer, bigger world, better interface, even some decent quality-of-life tweaks. Haven't used it in SFO yet but it is compatible. Decided to try SFO before warhammer3, but found that the empire campaign (Karl) is too hard, even in normal difficulty. Now before you go crying in defense about Warhammer. The mod contains all campaign and battles changes. I have over 3. the others are random marauders and stuff. However, the enemy campaign AI feels considerably less entertaining to face. The nice thing about starting with SFO is that is makes things generally harder, so I could notch down the difficulty to Hard, which in turn reduced supply line costs, and gave me a bit more flexibility. So for example Daemon LLs have cost of 2 instead of 3 for greater daemons and have 6 rare points, they can field 3 of them. And battle difficulty isn't even tied to any achievements, it's all campaign difficulty. Imo Radious is just messy and overdone. It still has some of the greatest minds from the modding community working on it and should be something to keep your eye on, if you decide to not use it. If you are looking for an even-leveled challenge then I would suggest trying head-to-head campaigns, but it can be difficulty to find people that share your availability (and they might be prone If you play on easy to hard difficulty in Warhammer 2, you might need to bump up the difficulty, but Warhammer 3 is a straight upgrade. what difficulty are you on?! i started a very hard sfo chaos yesterday. I do feel that warhammer 2 was by a great deal a more challenging game from turn 30-50 onwards. Mostly checks out from what I've played. I the option to go head to head 2vs1 or go 1vs1 and potentially send the other army into your undefended lands. I used to play game 2 with a lot of mods. But honestly activating SFO is great when you feel like replaying factions with a new twist and changing things up. Jun 14, 2024 路 馃敟SFO Mod Team Website - main mod hub 馃敆HERE [www. Having a lower battle difficulty than campaign is the key. Some factions have harder starts than others. And modding, while it still had some gems in TWW2, has really taken off in 3. Of all the full game overhauls I tried liking sfo and radious, but didn't like either. When things go downhill and a province or an empire is badly governed, the people suffer and tensions grow, Warhammer III's system adds INCREASINGLY POSITIVE Control to each stage of the negative side: the worse it gets, the more bonus we get (this is a rule not effected by difficulty and applies to all races equally who use Control). To name a few competitors Radious, Closer to Tabletop, Lucky's Overhaul (discontinued). So if you want to make a custom easier or harder campaign, you have all the tools to do so in-game with no submods required! A subreddit for the Total War strategy game series, made by Creative Assembly. Ended up trying SFO. so I finished playing most factions for Warhammer 3 (haven't gotten the Shadows of change DLC yet), I know SFO changes how units play in Warhammer wanted to know which units get the most overpowered would really like it if anyone knows a faction that has more than a few OP units - I remember when I played sfo for Warhammer 2 the wood elves played much better than vanilla their units were much There’s a new settings menu built into SFO (included in the Campaign Only version). Just plain normal is good enough. Q: What difficulty should I choose? A: SFO is a harder game than vanilla so you can play 1 level below your vanilla level. The difference isn’t astronomical - don’t expect Med 2 or DeI type infantry grinds - but it is slower than base WH2. Better in some ways, worse in others. I appreciate that they have tried to make garrisons more substantial and make it so you can't just sweep through with auto resolves on minor settlements, and the AI can't do the same to you, but it feels a little too difficult in my opinion even with the garrison Normal Battle with Hard Map in Warhammer 3; i frankly cannot be arsed to fight eternal wars with factions that i cant peace out with automaticaly declaring war on me at sight, that will send stacks at me on a constant (even though they can arguably become more powerful targeting less powerful neigbors for easy land grabs); it's not challenging A subreddit for the Total War strategy game series, made by Creative Assembly. Probably the lowest of any order faction in the game. Now, there IS a mod that implements the Proving Grounds changes. No need for additional buffs. If anything, from my experience large single unit entities are more effective in SFO than they are in regular Warhammer 2. Really bring a different experience to the table. Seconded. My suggestion when using any major overhaul mods is to only combine them with quality of life mods. Personally, I almost never play without SFO: Grimhammer anymore, but that throws another huge variable into the difficulty mix. Thanks! I assume it's this one? !!!Notice!!! I personally think SFO actually improves the game's balance by nerfing the player in a way. So, I think it makes more sense to tie it to campaign difficulty. In this case, I have to agree, but only because at no point in the game has undercities ever been explained to me. I love the Empire and I love Karl Franz, so I start my favorite campaign up. I would like to ask you a question regarding the mid- and especially endgame difficulty in IE wh3. forts/gates/bastion takes no attrition - i think port cities should also be in this category. 2. With everything fixed so far we still have a ways to go primarily with talents and traits. Every "smarter AI"-mod is basically AI cheats pumped up to level 11, where the difficulty will come from them producing doom stacks earlier and faster. Yesterday I tried SFO on L/VH and the AI was quite passive (still aggressive, but passive since it did not have enough money to produce a 2nd stack, and if it did it was full of tier 0 units). Used to be good in warhammer 1 and early on in warhammer 2. Right now I am trying it for the first time alongside SFO. The ai can’t recruit over the caps so neither can you. (I play on VH/N exclusively) The Total War games in general have always had a history of "Overhauls". However, in warhammer 3 the supply lines is only 4% this is no where near as punishing. It allows you to modify difficulty on the fly and also debuff or buff specific races in-game. Warhammer 3 is better than Warhammer 2 in every way except for the gameplay. I'm by no means an expert on either, but SFO is more lore-friendly and makes the game more challenging and refined a bit, while Radious basically completely throws lore out the window (where every faction basically gets the same units) and turns the upkeep so low that it almost becomes an arcadey feeling type of game. Which is good by the way. Warhammer 3 difficulty and aggressive playstyle leads to little variety in my campaigns. Welcome to the premier hub for Board Game, Tabletop Game, and Card Game design on Reddit! Here, you'll find a treasure trove of inspiration, expert insights, and invaluable resources covering every aspect of game design, from conception to production, marketing, and even crowdfunding. Thinking of pumping up the difficulty in campaign. Near the end, I was up to 250. His campaign just feels so amazingly rewarding to play in Warhammer 3 compared to 2, especially when you finally hit that point where you're launching a full scale invasion of Ulthuan and you have all the other DE LLs behind you're back. Outdated even. Actually did the battle difficulty effects get changed in Warhammer 3? I remember expecting that for some reason. I feel the game punishes you enough on higher campaign difficulties that I want the battles to be more relaxed and fun. Auto Resolve is a campaign mechanic, not a battle mechanic. The community in general just likes SFO the most. Besides, sometimes it's fun to play on legendary campaign difficulty and a much lower battle difficulty. Some people do like it. Includes a bunch of additional customisation for difficulty that can be changed in game (but has a 10 turn cooldown after each time you do so). I do still love it and have played almost 800hrs I do love it. SFO Grimhammer 3 has also added a ton of fun with its quality of life tweaks, especially with being able to tweak and speed up various mechanics within the game, such as seetting the 'Campaign Pace' to faster with its reduced research time, increased growth and reduced construction. -The AI will spend its money, will therefore be less passive and all this without adding bonuses. Usually about 1 difficulty level harder. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms, Troy, Pharaoh and others. And I know SFO is like the biggest one there is but I never tried it because I knew there would be a lot of compatibility issues with Hi all Today, i'd like to talk a little bit about the mod Damned Nations by The Duke for Warhammer 3 (formerly known as The End Times back in Warhammer 2). around turn 75 i have 5 or 6 full armies. A subreddit for the Total War strategy game series, made by Creative Assembly. As far as I know, SFO doesn't change how the base game addresses difficulty in itself, it only rebalances units. Overhaul: If you like overhaul mods, SFO Grimhammer is the clear winner (personally I can't play without SFO and I think it improves the game massively, but many people do not like overhauls). So if you are playing as Warriors of Chaos and you take Altdorf, It will change the look of the settlement on the campaign map to match a ruined chaos fortress, same goes for the battle map! Warhammer 3 is the best game in the series and it isn't close. TWW3 has so many QoL improvements that I just can't go back to TWW2. Personally I like the more armies submod for 2 reasons: 1 - you can support multiple armies right from the start, letting you defend one end of your territory while attacking and expanding at the other end. The changes to AI battle buffs decreased a bit for Hard / Very Hard. Some people say they find missile units nerfed in SFO due to larger health pools. I wonder if I should give SFO a shot in game 3. Legendary/Normal is my go-to. A subreddit dedicated to the Creative Assembly games in the Total War: Warhammer series Feel free to share any news, strategies, gameplay, start a discussion or just hang around. Yeah, most units have had their stats changed in SFO to make it so that melee/cavalry are more effective and all units take longer to break morale. The hardest campaign in SFO on legendary difficulty is Skarsnik. It was also trying to play as Imrik in Mortal Empires and having a really easy time facing the dwarves, but then getting stomped by Clan Eshin because they can somehow get 3 moderate armies on 3-4 settlements. Graphical mods that are awesome: A) 'Ultimate Lighting 2. This subreddit is for anything and everything related to Warhammer 40k. Once that goes stale, it's fun to switch on SFO and experience your favorite faction in a new way. But when my armies returned to Altdolf, Most of Nordland and Middenland were turned into ruin by beastmen and Norsca, who soon A subreddit for the Total War strategy game series, made by Creative Assembly. Throt the Unclean from the north-east seiging Praag, Mannfred von Carstein and Onno von Carstein are threatening Gerslev and Igerov, Clan Gritus AND Baersonling raiding me in the North, a Chaos Warriors Rebellion in Novchozy which I couldn't do A subreddit for the Total War strategy game series, made by Creative Assembly. Belegar has some great army buffs, and he gets the super cool ghost heroes, but has a nasty faction debuff until he gets Karak 8 Peaks. A lot of SFO's balancing means that in general, SFO feels harder. The AI in warhammer is very passive on normal difficulty, so in both vanilla and SFO, setting campaign difficulty to hard is a must since the AI is more aggressive and will actually try to fight those it's at war with, instead of just sitting around. The other commenter is right, winning battles and raiding is how you’ll get started until you can take some of those gold and gemstone dwarven settlements which has become my boon. Nov 19, 2023 路 1. May 14, 2023 路 Yes, harder than "very hard mode" in SFO. It changes the game completely. Recent play though was Empire and Vlad just walks over kicking everything down by turn 5 on hard. Warhammer 3's factions. A: SFO is a whole game overhaul and Mortal Empires is NOT separate part of it, so yes. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. These include: Capacity army limits - as mentioned) Difficulty (in addition to regular difficulty setting) to boost AI SFO incorporates the "Better Auto-Resolve" which will stop a single unit from taking too much damage and insta-dying, even in a decisive victory. Meaning the difficulty differences from vanilla (i. Only make changes for the worse, while still using a 15 year old engine an selling us some reskins as new games and DLC. A couple more questions though is the Warhammer 3’s version of the vortex campaign any good. . Control is a lot more important in SFO than in vanilla, meaning that you need to be much more careful about blobbing out of control, making it harder to simply steamroll to rank #1 by turn 50. In case you are not aware, Damned Nations is an overhaul mod for the game, similarly how SFO or Radious are. I is able to toss two armies at you for your every one army then that gives them it gives the A. HE’s army in SFO is designed to be the best in Warhammer, so it means even the shitty spear guards can hold grave guards forever, and the white lion will totally trash them. (Sfo difficulty on vh tho and the campaign difficulty. Legitimately though yes SFO is in its infancy in Warhammer 3 in comparison to its fully realized self in WH2. Maybe it was just because it's such a big problem. kdmjw vkyeuf ekic qish lbii wmwklrx asnei sijsptdu jimo xdzae