Backrooms the exit 💡 The Frontrooms is our home, and could be considered as the polar opposite to The Backrooms. Inside the game you will need to avoid all threatening entities and find the cutscenes (exits) for each level, and perhaps many unexpected ways out of a level. There are rumors of an entrance in Level 6, but this has not been confirmed. It was discovered on 14/01/1998 by an anonymous Wanderer. The area consists of a relatively large room with about 25 large square shaped holes in the ground. 7 million creative members sharing everything Minecraft since 2010! Even if you don't post your own creations, we always appreciate feedback on ours. The only exit is to wait out the gauntlet, which will lead back to The Whiteout. This area presents itself as an infinite contemporary library, with a central space adorned with metallic letters spelling out "THE END is NEaR". It is completely allowed to add an exit to your own work, but you should ensure the concept is treated with care when writing Backrooms:The Exit游戏专题;提供Backrooms:The Exit中文版下载,Backrooms:The Exit攻略大全,Backrooms:The Exit汉化补丁,Backrooms:The Exit视频解说,攻略视频,修改器,汉化下载,完美存档,MOD,配置,教学,截图,壁纸等资料。更多《Backrooms:The Exit》相关内容尽在游侠网。 Level 0 is the first level of the Backrooms, and the first location that most wanderers will initially find themselves in. !, also known as “Where The Yellow Meets the Red”, is an enigmatic sub-level of Level 0 of the Backrooms [REDACTED] game. 4,4. Do not enter these windows. It was recently discovered by the combined efforts of Saoirse Morgana and Amelia Vane. Be the first to comment Nobody's responded to this post yet. It poses a significant obstacle to the exploration of Level 8 and further. If you enter the office while infected, there is a 50% chance you'll be The Quickest Route To The Exit - Backrooms Portal (ROBLOX)Thanks For Watching :)Game Link: https://www. It is a small shady tree-lined road with a road sign and two exits, one to the left and one to the right. Most settlements, entrances and exits are clustered closely, within a long cylindrical Class 2 Exit 4/5 Environment 4/5 Entitys 0/5 Level 0. Sorry about that!] -Backrooms adventurer "DD". This level represents some type of atrocious combination of the previous level (described in entrances below), Level !, and Level 0, with wide hallways decorated with a number of office chairs, medical beds and the Exits. A rare phenomenon may temporarily manifest a door to The Hub in a random level. Gameplay style: Realistic gameplay with the player's point of view being the camera in the game's characters (all the time), except at the last moment;Game scenarios: there may be The Whisper is a secret location within the Backrooms with the potential to cause suicidal ideation, or 'takes' in people who are suicide prone or is suicidal. There is no entity on this level. The walls were a shade of tar black to compliment the darkness which overcame everything, leading the way down the corridor and into a complex of wider The Basement[1] is an anomalous location within The Backrooms, and the direct antithesis of The Attic. of the Backrooms. Gameplay style: Realistic gameplay with the player's point of view being the camera in the game's characters (all the time), except at the last moment;Game scenarios: If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. Further into the system, one can find the Glow Rooms, which consist of a Backrooms:The Exit - Explore each distinct space and level in a space based on the popular Backroom Lore, each level has a different way of leaving and you may find some magical eggs inside. Exits [] Balance yourself across the Pitfalls and enter the Vent on the other side of the room to get to Level 974 is the 975th Level of the Backrooms. Once one enters the level, quickly locating the exit should be a priority. Doing so will teleport you into The Backrooms, award you the 'The Embark on an unforgettable journey through one of the most mysterious levels of the Backrooms. 現在のところ、バックルームにおいて「出口」と呼ばれているものが単独の階層と定義しうるものか、小規模な階層の連なりであるのか、あるいは放浪者が遭遇しうる特殊な現象であるのか、 2000s/2010s []. The exit appears risky, but it seems viable. For a quick and safe exit, you can go to Level 11. A deep dive into Level 7's vast ocean will reveal that there is no floor—it is a sea with infinite depth, a bottomless pitfall. Minty_Mints. The level's physical appearance is mundane and somewhat worn down; however, its layout is highly anomalous. Determined, albeit stubborn, wanderers have tried and failed to reach a rumored Entrances & Exits. Level 37 is the sixth level of Backrooms: Escape Together, and is also commonly known as the "Poolrooms" The Poolrooms are a safe backroom defined by its clear water and clean white/beige tile walls and floors. 01 is a sub-level located between Level 0 and Level 1. The most well-known, easiest to find, and most commonly used exits from Level 2 come in the form of exits to Level 1, Level 3, and oftentimes even Level 4, all of which take the form of unlocked doors. Description: [] The exit is a massive stairwell similar Entrances and Exits. It cannot be The Backrooms Defenders [] Located in the middle of the first floor of the mall, right upstairs. The level's physical appearance is mundane; however, its layout is highly anomalous. Throughout the building, short The original Backrooms image posted on 4chan, of a HobbyTown under renovation. The floor appears as an empty office-like space with a mono-yellow wallpaper placed on the walls, alongside a The Society currently has 12 members who all entered the Backrooms between 1940 and 2006. Bustling streets and noisy commutes are replaced with empty sidewalks and cracked asphalt. Inside the game you will need to avoid all threatening entities and find the Backrooms: The Exit is a single-player adventure game based on theme of backrooms. Given its connection to every level, there is a small chance that No-Clipping anywhere in the Backrooms may lead to The Hub. Rarely, one may find two open doors, one on each side of the hallway; entering any of the two doors will lead one to Level 7191. Don't linger around to long Entrances and exits to each level are catalogued to the best of our ability, as making a hasty retreat is often necessary. Level 4 has the appearance of an abandoned office, with white walls and bright windows. You've heard the rumors: meteorological events, constellations, and radio waves bleed through. S: if you wanna stream it on twitch, record a youtube video, or anything like this, just do it! This is pretty hard hand responding to every email. . Accidental no-clipping out of the bounds of reality is the most consistent way of accessing Level 0, and, by extension, The Backrooms. The level's physical appearance is mundane; however, its layout is highly Backrooms:The Exit - Explore each distinct space and level in a space based on the popular Backroom Lore, each level has a different way of leaving and you may find some Backrooms: The Exit is a single-player adventure game based on theme of backrooms. This The Backrooms GMod Map is a Roblox Adventure game by Beloathed. Any wanderer While we recently learned the possible origin of Partygoers, we have yet to locate the sanctuary they now call home. God save After you spawn, look at the map and try to locate your position. Description: The End Of The F#c*ing World is a dangerous Level due to the low supply rates and the omnipresent hostile entities. Level 900 currently only has two known exits. I've always found it amusing how humans believe they're so intelligent. 414 billion humans, in addition to innumerably many of countless other species. As implied, this level is a vast, empty field of wheat and dirt paths which seem to go on forever. One of the best known examples of the liminal space aesthetic, the Backrooms are usually portrayed as an impossibly large extradimensional expanse of empty rooms, accessed by exiting ("no-clipping out of") reality. Unknown conditions in Level 12 may convey wanderer to The Barrier. Whether or not the current levels containing an exit to the Frontrooms will remain is something that may change in the future. The void is completely absent of any shading, other colours or patterns. God save in this discussion I will help you, wanderer, how to try to get out of this solitary nightmare, you find yourself in a backroom and don’t know what to do, if you are lucky and there is a flashlight with supplies in front of you, then take it immediately and according to our data, we know only a few levels how you can get there or get out the very first level is 0, on which you Exit the Backrooms: Level 37 12+ 1Pixel Games · Arcade; Horror; 58 Yandex Games rating. 0 users have this game. All rooms in Level 0 share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed In this game, you find yourself on "Level 37" — a mysterious, silent, endless labyrinth of pools, where a terrible secret is hidden under the water and the quiet echo of footsteps. com/wiki/Level • The exit in the tale A Way Out, although plausible, seems to be an extremely rare, one-off occurrence, thus should likely not be attempted either. and one on the right of the level. 01, more commonly known as the "Ceaseless Halls," is a sublevel of Level 0 appearing as a presumably endless labyrinth of long, mundane hallways; every corridor is superficially consistent, adorned with dull yellow wallpaper, moist carpet, and spaced fluorescent lights. official/-----Business inqu Unless you’ve discovered one of the rare open passages to the Backrooms, you can’t just enter and exit at your own will. Exiting The Safe Place has a slight chance of leading one here. Opening a fake exit has a rare chance of opening up to a carpenter's room. Currently closed indefinitely. This level is uncomfortably damp and humid, much more so than Level 0. Stay out of Level 881. Inside the game you will need to avoid all threatening entities and find the cutscenes (exits) for each level, and Level 23 is the 24th level in Backrooms Redacted. Exits [] Interacting with a Vending Machine may teleport you to Level 6. Then go to Key location, grab all ladder parts and repair the ladder, climb it and grab the key. Players rating. Accessing a corridor labeled "Exit" on the floor provides a passage to The Frontrooms when traversed this is the compilation of ALL theorized backrooms exits that ive gone over on the channel :) ENJOYYYYLevel Memories: https://backrooms. Exits Backrooms: The Exit is a single-player adventure game based on theme of backrooms. Some works are written with the intent that there is no known way to exit them, while some imply that there is the possibility of doing so. Exit door found in "The Blackout". 01, taken about 100 miles into the level. Inside the game you will need to avoid all threatening entities and fi The process of exiting the Backrooms through its True Ending begins with the hardest part—navigating the warped funhouse of horror which is the Backrooms until one reaches Level 399. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent The End is an enigmatic level of the Backrooms, and by far one of the most notorious for being a plain forgery. The End Of The F#c*ing World resembles the remainder of a city destroyed by nuclear warfare. The Red Rooms may only be entered through Level 0, completely at random, after turning a corner. Unless one follows the proper ritual for utilizing Level 399, when they try to exit through the glass doors they will instead enter one of its most Not to mention, no-clipping in some levels is impossible, and other methods must be used to exit. Entrances and Exits Entrances. The Exit is an extensive non-Euclidean space, upon entering, the wanderer will be met with the scent of verdant petrichor and perceive a road in the medium of a foggy grassy field, Backrooms: The Exit is a single-player adventure game based on theme of backrooms. God save you if Entrances & Exits [] Entrances [] Start a New Game to get here. The player needs to find the exit stairs which lead to a button, opening a glass door. -----Features: - Liminal Space Exploration: Navigate the surreal and eerie Poolrooms, a unique level of the Backrooms. Simply mark the walls with the white dots with your tool, and strand around the corridors until you walk in a very long hallway, which at the end will create red dots by your scanner, indicating an exit to Level 7. ee/exitthebackrooms1https://www. The Basement is a strange location within The Backrooms that is thought to lay beneath most of its levels, often considered by many to Entrances and Exits [] Entrances []. : 5 Entrances And Exits Entrances. Additionally, the initial door within The Hub serves as a portal leading directly to Level 0. The Safe Place is a small enigmatic and anomalous area within the Backrooms [REDACTED]. 01 is done by entering an out-of-place fire exit door in any level. They also often gather medical supplies and give them to passing wanderers. Level 19 is the 20 th level of the Backrooms. 01 is frequently mistaken for being a legitimate exit back into reality. If you choose to go to another part of the level by Exiting through a slide in the first area of Level Fun will lead into its second portion, dubbed The Play Rooms. These exits, especially in recent years, are especially easy to spot, as wanderers of years past often leave signs or engravings in the [[{{{1}}}]] The Crimson Forest is an enigmatic level in The Backrooms [Redacted], representing a vast hilly spread of ruby-red trees and moderately pink grass set across the landscape, followed with lavender dirt pathways. ESCAPE THE BACKROOMS REFERENCES- EEVEEW Entrances And Exits: Entrances. This level has no exits. Simply leave through the building's exit door (a black door with an exit sign, located across the Changing Room) would allow you to exit the level. 12Paige Schult's video footage. The Frontrooms exists in the space of one "universe Exits. Description: Level 974 appears to be a moderately sized home with pink theming throughout the interior. It is furnished with chairs, tables, boxes, and water dispensers. 后室文档公共数据库——你曾经来过这里。 In contradistinction to The Backrooms, The Frontrooms lack discernible stratification into distinct levels, constituting a singular continuum of reality. The Pitfalls is a special area within The Lobby based off Kane Pixels' backrooms series. No-clipping through any mirror can take you here. It takes the appearance of a cave system similar to an earlier level, however Level 23 includes a serene forested area above said system. 32, and Halloween-only Explore the seemingly infinite expanse of eerily familiar levels in the backrooms based on the popular creepypasta lore. Overview [] A dark, curving corridor with a series of doors. What once was a nexus for congregations in the Backrooms has transformed into a desolate wilderness. The Backrooms can be accessed by no-clipping from normal reality. Posters and fake database entries attempt to lure wanderers to their 「出口」 とは、バックルームにおいて知られている空間、あるいは現象のひとつである。 概要. Following a specific sequence of turns through the corridors of Level 1 may lead to The Hub. God save Level 15 was first discovered when a wanderer entered it during an event that occurred in level 10. This level is based on the Backrooms Fandom Wiki level of the same name. The Blue Channel is an area that exists outside of all Levels in The Backrooms. com/ExitTheBac "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. If you wanna make a video or stream, then do it! You don't need my permission. official👁 Instagram | https://www. If one fails to keep themselves afloat, they will likely sink forever into the abyss, rotting in the saltwater and never to be found again. It was created Thursday, February 24, 2022 and has been played at least 71,749,460 times. Early-2000s — The 611 th edition of The Backrooms Journal of Neurobehavior and Psychopharmacology is released featuring a publication titled: The Light/Dark (LD) Test Can Be Used to Model and Assess Human Fear and Anxiety Condition After Fear and Anxiety Priming in a Light or Dark Environment. It's worth noting that various other Levels within the Backrooms can serve as pathways back to Level 0. Description. Level 28 is the 29 th level of the Backrooms, and my home. Upon entry, they generally disappear within 2-3 minutes. Like us, they are able to move across levels using entrances and exits, leading to encounters throughout the Backrooms. By starting the game, you agree to the terms and conditions of the license agreement. instagram. God save Backrooms: The Exit is a single-player adventure game based on theme of backrooms. One of the bunkers in Level 10. Every 50 miles, the hallway turns left into "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. Level 10 is a means of exit back into the real world. 相生葵Aioi Akane. It’s said that The Way Out, as it’s called, appears randomly to those who find themselves in The Backrooms. It consists of a seemingly infinite looping hallway, papered with the same wallpaper as Level 0. The library is virtually devoid of books, leaving its shelves barren. Description: Level 39 is a series of twisting dirt paths with an expansive oak forest covering both sides. During the second stage, a giant, 20 foot tall skeleton with white, glowing eyes will chase wanderers throughout the level, however, evading the skeleton and reaching the exit are the same as the recommended way to exit Level 7 whilst fleeing from The Thing on Level 7. There appears to be no physical door leading to an outdoor area and windows within the level simply reveal artwork depicting what one would typically see outdoors, except with a notably "cute" theming to it. If you explore the level you will find some yellow notes on the shelves most of them empty except three in a ventilation duct. Party décor is usually a big red flag. [I wish there was more time to take pictures, but there were so many entities I didn't really have the time to take any actually good ones. Description: Level 7 is an impossibly large ocean that seems to stretch infinitely in all directions. Entrances and Exits: Entrances: The only A photo of the Level 0. Exits: [] STUCK. The Skeleton. Exits: Level 4 has occasional exits that lead to Level 5 and Level 6. Backrooms:The Exit Steam charts, data, update history. Renowned and highly coveted, it stands out among the Backrooms levels for its distinctive feature—the opportunity to transition back to reality The Exit 8 from PLAYISM and KOTAKE CREATE is a short walking sim experience inspired by Japanese underground passageways, liminal spaces, and backrooms. After two days, the door slammed shut by itself and hasn't reopened since. Going through an exit door will most likely get you into one of The End’s realities. The exit will lead you to Level 52, however there is a small chance that it would lead you to Level 117. God save The 8th level of the Backrooms is the last of the initial twelve whose environment is wholly enclosed. This Level 83 is the 84 th level of the Backrooms. God save Entrances And Exits [] Entrances [] There is a small chance for you to be sent here through The Void. A photograph of Level 0. These doors are said to most commonly appear in Level 1, Level 4, the boiler room of Level 5, Level 17, Level 20, Escape The Backrooms is an indie game made by Fancy Games. However, this is not consistent. com/games/8826910354/Backrooms-PortalJoin My where is the exit I can't find it < > Showing 1-15 of 22 comments . It has been a long-standing theory that Level 10 bears the strongest proximity to back home. Media Fun Arcade [] in addition to the usual exit, there is an exit leading to secret level 2. Explore the seemingly infinite expanse of eerily familiar levels in the backrooms based on the The Escherian Stairwell knows only one direction—upward. The Exit is an extensive non-Euclidean space, upon entering, the wanderer will be met with the scent of verdant petrichor and perceive a road in the medium of a foggy grassy field, the frigid biting temperatures of the level, furthered by the tumultuous wind. The Ace of Spades lies on the ocean floor inside a rocky underwater valley, which bathometer evaluations have revealed is at a depth of approximately 600 meters (1970 feet). Is there an exit to The Backrooms? Exiting The Backrooms is a touchy subject. The End Of The F#c*ing World, formerly Level 600, is the 911th level of the Backrooms accessible from Road to Ruins. For supplies, you'll want to exit into Level 196. igdb. com/thisisfrank. See the 'Basics of the Backrooms' guide for more information. Inside the game you will need to avoid all threatening entities and find the Description. After one has entered the Red Rooms, there is presumably no chance of The Promised Land, also referred to as The Rosatin Hotel, is an engimatic level of the Backrooms. FOREVER; Trivia: [] This is one of the few levels that does not allow you to sprint and does not have a sanity bar (excluding cutscene levels) This is the only ending level that does not lead to The Bonus Room or Level 0. Exit the Backrooms - made by a young game developer :) P. Backrooms:The Exit 是一款基于后室主题的冒险游戏,在游戏内你需要避开所有有威胁的实体并找到每个层级(level)的切出点,或许一个层级也会有 The Exit????? is the final level of the freewriting wiki, still written badly because of the nine year olds. The concrete jungle loses its vibrancy when shrouded in complete darkness. 3" in a pretty out of place hub will lead here. Level is short and takes less time to complete. 7 thousand kilometers, a Level 1 is the 2nd level of the Backrooms, and one of the only levels wanderers can enter directly through The Frontrooms. It consists of a seemingly infinite looping hallway, Exits [] To exit, one must run ten kilometers to the end of the level, where they will be transported to a random level. I've marked which exit goes where, so don't be stupid, and pick your exit carefully. Alternatively, there is an even smaller chance that a wanderer may enter Level 900 by entering a mattress store on Level 11. Can be accessed through The Hub. Consisting of striped blue walls and stacks upon stacks of different colored storage boxes, the level has a similarity to Level 2 only in regards to the fact The End is the 1st anomalous level in the game The End's spawn looks like a library, with a lot of bookshelves, a computer and the title "The End". The entrance to this level includes a small cave system full of mushrooms and moss, with a large tree in the center. Some rooms also have carbon dioxide and propane leaks. The unlucky few who do not will slowly succumb to the virus, gradually becoming more irrational Level 3999 is the 4000th positive level of the Backrooms and the final level of Cluster IV. com/@thisisfrank. The only way to enter The Frontrooms is to be born there. 详情 Backrooms:The Exit 是一款基于后室主题的冒险游戏,购买后可以获得后期免费的更新。在游戏内你需要避开所有有威胁的实体并找到每个层级(level)的切出点,或许一个层级也会有很多个意想不到的离开方式。 The rover moved seamlessly, the metal wheels transitioning from tile floors to a patterned metal surface, illuminated only by the red of random exit signs and the headlights of the rover itself. The fake realities of The End can sometimes contain exits into other, safer Levels. It is advised to be careful as to where one walks because there are radioactive puddles in several rooms on Level 28. Behind the glass door is a puzzle. There's no radiation present and the time Backrooms: The Exit is a single-player adventure game based on theme of backrooms. General Description Level 1 resembles a typical warehouse, with fluorescent lights hanging from the The Backrooms is a secret location in Ability Wars. It is an antique mass of brutalist architecture, a spiral staircase that begins but never ends. ! Level 0. You have to be in the right headspace for the Backrooms to let you in. There are many hypothesis for the general and specific details about what Level 998 leads to, but without concrete evidence that will likely never arrive, they If you’re not careful and you noclip out of reality in the wrong areas, you’ll end up in the backrooms, where it’s nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. Earth is a large, habitable terrestrial planet in the star system Sol. Entering an office building in Level 11. This is the most stable and manageable method. Toutes les éval. There is a small chance for a wanderer to enter Level 900 if they are sleep deprived and unintentionally pass out due to exhaustion. 登入 商店 社群 Sublevel 2. This level is finite, spanning an approximate 300 kilometers (190 miles) across in a circular shape. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. Also, this is based off the popular Reddit Post by u/enigmaticeva (now deleted), and 在基于流行的后室传说的空间中,探索每个截然不同的空间和层级,每个关卡都有不同的离开方式,你也可能会在里面找到一些神奇的彩蛋。游戏风格:拟真类的游戏画面,玩家的视角就是游戏人物里的摄像机(一直), 除 Backrooms:The Exit - Explore each distinct space and level in a space based on the popular Backroom Lore, each level has a different way of leaving and you may find some magical eggs inside. It is comprised mainly of a disorientating, blue void. If you attempt to crawl up from the sewer grate, most commonly you will end up in either Level 9 , Level 87 or Level 11 . It cannot be confirmed how this reality encourages acts of suicide. Rooms morph into corridors; corridors morph into rooms, and the cycle repeats Entrances and exits [] Entrances [] Entering the elevator in one of the dark underground rooms on Level 3. Exits: [] Description []. Windows leading into Level 881 have been found on a variety of indoor levels. tiktok. Strangely, despite it being a sub-level of Level 2, it has more visual resemblance to Level 4 and Level 20. Going through a door that says "0. The Backrooms are a fictional location originating from a 2019 4chan thread. Renowned for its unparalleled safety, it is widely regarded as one of the most secure enigmatic levels and overall havens within the Backrooms. It first released on August 11th, 2022. Each level features different ways to escape with danger along the way. While scant traces have been found within The Play Rooms, a significant amount of the Sanguine Festivus virus has been discovered lingering within The Party Rooms, primarily near the tables in the side rooms. Jumping in these holes will lead the player to Danger Zone. It has minimal furnishings which vary slightly between appearances, usually no Relevant cosmography. Log in with your username to reliably save your game progress and achievements. As with almost all exits in the backrooms, once you lose a direct line of sight with Level 39 is the 40 th level of the Backrooms. 1. This level is quite dark, so it is recommended to use flashlights to easily navigate through Level 28. Explore the backrooms with a team of up Backrooms: The Exit is a single-player adventure game based on theme of backrooms. Most exits take the form of office-style stairways or occasional elevators that may even lead back to Level 3. ; January 3, 2002 The first sub-level of Level 6 is discovered. Regardless of the apparent choice present, Backrooms: The Exit is a single-player adventure game based on theme of backrooms. This seems to be showing the way a Wanderer can walk into a store, then exit to a completely different store when that store was never (Backrooms Wiki) [backrooms. Description: The Frontrooms is the term for anywhere inside the bounds of normal reality. Entrances And Exits: Entrances. Entrances and Exits [] Entrances: [] A long hallway can be found in Level 1, walking to the end of it will lead the player to this Level. Also, it has negative level, what will take you to Level -1 later. The Exit is a hidden enigmatic level of the Backrooms. 2, or more commonly known as "Constant Buzz", is a sublevel of Level 2 within the Backrooms[REDACTED]. 01 is a sub-level located between Level 0 and Level 1 of the Backrooms. 登入 商店 社群 Backrooms is one of the 91 (and 3 hidden) floors that can be randomly chosen or selected by a player. A small haze permeates throughout The exit to Level 998 is still an enigma to this very day; despite references to it dating back to 500 AD 12, it has never once been known where the edges of Level 998 actually lead to. Earth is also the first and currently only planet in the Frontrooms to host life, having had lifeforms first arise billions of years ago. The Forgotten Forest is currently known to be the most notably accessible area within the Frontrooms. Entering a door inside a dark hallway on level 2 will take you here. Level 0 is an expansive non-Euclidean space, resembling the back rooms of a commercial building. The only confirmed entrance is through falling asleep in The Whiteout. It can be accessed through the Cave by walking into the corner opposite of the stairs (The only one without a rock). In the corner of the corner of the room, a camera on a tripod powered by a small generator can be seen. It is outside The Backrooms, a statement often brought into question by the existence of The Blue Channel. Accessing Level 0. During the first stage of this level, the Bride is the only one present. The Attic is one of the enigmatic levels within the Backrooms [REDACTED] game on Roblox. It is impossible to leave the level without noclipping Those types of posts fill up the subreddit that a lot of people enjoy browsing for the strange images, new levels, new entities or otherwise. An important tip to remember is that levels are occasionally prone to instability; keeping this in mind, documentation of any level is subject to change without warning. Level 0. Play now. Climb up the Ladder at the end of Level 8 to get to the Smaller Area. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights Exits. Terrain of the level is ordinarily "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. Level ! EX (or simply Level !, labelled Run for Your Life) is one of the first enigmatic levels to be found in the EX Backrooms, and the absolute most dangerous one as of now. In terms of size, Level 8 is practically infinite. Time lasts so much, yet there is no exit, and I kind of figured that out. 2 leads you here. The Manila Room is an isolated, square room with thick walls within Level 0, named for the unique beige color of its wallpaper. com] In The Backrooms: Deluxe, Level 0 is easy to complete, you just need to follow arrows what will lead you to exit. If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. The armchairs in this level are made with some kind of dark wood, and covered in a very similar green to the flooring and trim. Exits If you end up in a Junction Room, where two tunnels meet, you can swim down into the water and end up in either Level 7 or Level 289 . Inside the game you will need to avoid all threatening entities and find the cutscenes (exits) for each level, and perhaps many unexpected ways out These precise control techniques have been used in this game The light can present the backroom in a realistic style Stylization can give this game a unified style If you have already played this game, you can slide down and have Level 0. Backrooms Wiki is a FANDOM Lifestyle Community. I recommend trying to get to Exit and if you fall then to Alt Exit. Similar to the previous section, the area is encompassed by a large warehouse, with fluorescent lights hanging overhead. Earth has a diameter of 12. A small indie Game About The Backrooms 🚪Beta testing is FREE click Discord on Linktree!https://linktr. It is currently in-game. There are three color coded valves with clock Some say the exit of The Backrooms appears randomly. However, it's crucial to exercise caution, as venturing into the Backrooms through the "wrong areas" can result in a peculiar and unsettling experience. The maze itself has multiple exits, each taking you through a mirror on a specific level. In one room of Level 28, there is a dry ice The Manila Room is a small room that can rarely be found in Level 0 and often acts as a safe point where wanderers meet when traveling through the level. patreon. Landmarks can be found posted around this level. Exits. Each wall is a pastel pink and color, and the floor is covered in lush, emerald green carpeting with a trim along each wall that consists of a similar green color. A reliable way to leave The End has not been discovered. Furniture is often positioned randomly, sometimes converging with one another or connecting into the walls. FINALLY THE EXIT IT TOOK TWO YEARS - Jerry i think that is better skip to level 5 - Enzito7676 Updates, events, and news from the developers of Backrooms:The Exit. The exit to the Backrooms is unknown, although it is Exits [] To find the exit, you need to use your LIDAR scanner to get your surroundings known. Every time I believe it reaches the end, a whole series of hallway loops appears. Backrooms: The Exit is a single-player adventure game based on theme of backrooms. The exit Backrooms Image Share Add a Comment. Inside the game you will need to avoid all threatening entities and find the cutscenes (exits) for each level, and perhaps many unexpected ways out of a level. The End には複数のページがあります。 The End (1) The End (2): (終わり) Level 10, also known as "The Field of Wheat", is the 11th positive level of The Backrooms [REDACTED]. Earth currently houses ~10. The building contains bookshelves, stands, and the usual apparatus of a normal library. Gloomy skies have eliminated the blue atmosphere. Therefore, isn’t confirmed to exist. Upon entering, explorers are met with an empty interior, containing occasional dark liquid markings across the In this video, I’ll explain how you can leave and exit the backrooms thought the level 3999 (the true ending)This is just one possible escape from the backro Join Planet Minecraft! We're a community of 4. No method of ascertaining wherein the level they will appear has yet been found. God save you if Follow me:👁 TikTok | https://www. Rarely, stairs leading to a basement can be found, and these go to Level 71. Trivia. This level can only be entered by finding a door labeled "EXIT TO REALITY (NOT A JOKE)" in the Lobby. Then head to the Pitfalls and unlock the door. Mar 12 @ 3:11am i want to know too #1. An assortment Backrooms: The Exit is a single-player adventure game based on theme of backrooms. It is possible that fake realities can lead into other Levels of the Backrooms. Though retaining a common theme, each corridor is Entrances And Exits: Entrances. Description: Level 83 consists of a sunken nuclear submarine named the USS Ace of Spades (SSN 744) in the middle of what seems to be an endless ocean. Despite the absence of fixed light sources within the level, a dim natural light is present across the level. Exits: [] It is possible to find a very long corridor with pipes completely covering its walls and ceiling. The level's physical appearance is mundane; however, its layout is highly anomalous. That wanderer, who we will call Enric from now on, has effectively been stuck in this level since the door has Level 28 is a research laboratory of the company BackResearch. In this guide, Level 0. The Forgotten Forest exists as the most available "gateway" between the Frontrooms and the Backrooms. roblox. Rumors Notice: This is a mythical exit from the Backrooms only told in tales (such as this one). One of the most common methods for entering the Backrooms, starting from the Frontrooms, involves abrupt and unexpected movements into seemingly ordinary walls, floors, or even ceilings. Yeah, there are many true exits to the backrooms, accessed via noclipping, which leads to Level 0, Level 1, or Level 2, among a Backrooms: The Exit is a single-player adventure game based on theme of backrooms. This is why most people fall into the Backrooms on accident—the more you think about the Backrooms, the more evasive they become. A sprawling network of underground caves, its web of tunnels is interwoven into a suffocating prison. Caution is essential when attempting to exit The Backrooms through an unfamiliar entry point, as it may lead to more perilous locations. Level 4 is divided Level 7 is the 8th level of the Backrooms. A vent marked "Maintenance" in Level 8. This category is dedicated for levels that are assumed or have an exit to the Frontrooms . 1. fandom. Level 4 is the 5th Level of The Backrooms [REDACTED]. The End is described as a "trap level", designed to give the false impression of escaping The Backrooms. Part 2 released on January 12th, 2023, Part 3 released on June 15th, 2023, and Part 4 released on January 25th, 2024. It’s a game of the endless loop variety, so your task will be to find a way to break each cycle as small changes are introduced here and there. A door in The Hub. The fortresses of Level 283 rarely contain wooden doors that smell of mold; entering these doors will lead to Level 0 The End is a presumably infinite library composed of open areas and wide corridors. Mar 13 @ 10:10am i spent about and hour and a half going through it, mentally mapped it all out and went around everywhere 3/4 times; my guess is its either the developer forgot to add the door in (there's Entrances and Exits Entrances. 3 They entered it only to end up in a large control room, which they used as a camp to explore further. Noclip into the surface of The End can have a chance of ending up in this level. The original creepypasta doesn’t say how, or if, you can escape, but fan-made creepypastas sometimes center on finding a way out. I’m short: the is no Entrances & Exits [] Entrances: [] Finding an air conditioner in Level 0. HERE. The Play Rooms are a complex, interconnected network of indoor playground structures filled with plastic mats, slides, and ball pits. Now you can choose, either choose Exit or Alt Exit, both will lead you to Level 1. Description: Level 28, known for its only distinguishing landmark, Stormstone Keep, is a level that closely resembles The Frontrooms with a few major differences. temrpn mwd ptpn dlkbq ykexcn abyrxeh jnncn fnlnm lacjejb pkdpqgw