Factorio mixed belt. It's actually "fairly simple".
Factorio mixed belt. 0. This allows for either a double flow of one material, or to transport two different materials on the same belt. For a mixed ore patch: put a lane balancer after each line of mining drills coming off the patch. Seems like some small detail always comes up and throws that out of balance. You can halve that to . So if you have a mixed belt in it will always output half of each type of item on each output belt, order does not matter (if you alternate copper and iron, both output sides will have equal amounts of copper and iron, it won't have one side be copper and one From the glimpse of assemblers we can see it looks like he's using 'Inserters always drop on the far side of the belt' to build the mixed belts, rather than a sideload somewhere. If it is blue, you need to combine two mixers and then join them together. This is a mixed belt, where all items are on it and flow where they are needed. There are two ways to create an item with above normal quality: The player must either use ingredient items of the same quality, or use quality modules for a random chance of a higher-quality item. The belt can be unmerged using a splitter filter. Using mixed belt loops is hella fun! (edit: fixed some typos + corrections) Apr 28, 2023 · Black magic, mostly. You end up with 100% iron on one side of the belt, 100% wires on the other side. Mixed belts can be beneficial for smelting ore, or producing items with many different ingredients such as Utility science pack. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. 8 of these (and 2 extra belts of green circuits) are enough for 2700 spm base. Feb 23, 2017 · So I was looking around for a good way to do mixed (sushi) belts and never found one that I liked so I went ahead and made one myself. You can use this data to make mixed-belt smelter setups, or configure correct request 377 votes, 38 comments. Or set the machine to be filtered on a specific quality. Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter. You'll need an input lane balancer if you want to draw evenly from both input lanes. Boom, belt ghosts are created! Feb 3, 2024 · The yellow belt slows the entire thing down and ensures that the loop won't get stuck as more U-238 is inserted on the belt. This is simple: Cause there is no other way to see, how the items are mixed. This is important. I guess it can still be used to split the belt lanes if multiple types of items are present on both of them. Simple rule: Mixed belts only when you need it not the other eay 😉 Place miners along the mixed edge and connect those alone to a mixed belt. Combine all the now filtered belts with a larger belt balancer and get your output. In the sideload merger, both input belts must be able to source at least a half-belt of throughput for the output to be fully supplied. It really helps when you have a dozen assemblers in a sub-area around the loop. 0; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. An alternative would be to stop the mixed belt using the circuit network to prevent an unwanted item to pass through. This documentation is for the 0. In some cases, you could instead put multiple inputs onto a single belt lane, to give more inputs to the assemblers. Eco-friendly setup - no pesky biters coming at me. Basically don’t centralize all the belts until they’re clean A common trick to turn 2 full belts of different things into 2 mixed half belts is to point 2 splitters at one another, with a space in between with belts leading out each direction. In all the designs in this post the output belt flows in the same direction as the input belt. I made this belt merger, and I'd appreciate some feedback on it. Dec 8, 2014 · I seem to be coming across mixed ore patches like this in my Factorio worlds from time to time, see attached image for an example deposit. Splitters have an interesting property that the decision of which belt to output on is decided per type of item. 7 (Number of furnaces running from a full belt) and dividing it by 26 (Number of miners filling the belt) you get 1. So from my perspective, the belt that the ore is on "ends" at the underground belt. You can treat mixed quality belts like sushi belts. Setting aside "Just look for a non-mixed field, a-doy"- Arrange miners in belts of one resource as much as reasonable, so you can get output even if the mixed miners get stopped. Here, you can see filtration part, where I pick resources needed for personal use. Dec 8, 2016 · mexmer wrote:As for mainbusses, different people using different concepts. There are some “black magic” things you can do with splitters because of the way they track lane swaps per item type. I need for the ore to only be on the left side of the branching belt however and not on both sides. The resulting output is a fully compressed blue belt with 3 items per side. 0: Though you do need to use filter inserters when smelting iron so as to not pull plates off the belt and end up with steel. Half a belt with a chest at the end of it is a much better buffer system than a fake full belt, because it will be limited to inserter speed which is a lot faster than belt speed. Is there a way using smart-inserters/smart chests to remove just the steel? PS: the mixed belt is central in my centralized smelting set-up. Quality ingredients still, 1 full output belt is better then 1/2 input Then it got solved depending on situation, sometimes I put production directly aside output line (things like gears or conveyors), sometimes it is appropriate to put even more input (the same way) and make several (branching) output conveyors, sometimes I build another (electric) smelting and disassemble this setup, or it is working with 1 Mixed belts, in a lot of places I have used mixed belts (half copper ore / half iron ore), I have noticed performance improvements in some cases but it is also convenient for some of my builds, particularly the circuit based ones that need roughly the same amount of copper and iron. Belts of all tiers have 2 lanes for items to ride on. EDIT: Here is a way to separate both halves of the mixed belt by adding a splitter. … Apr 1, 2015 · Simple problem: I have a belt with iron-plates, copper-plates and steel and I want to remove just the steel. 9: Items marked for deconstruction cannot be moved by belts anymore. in vanilla making 4 belts of iron plates, 3 of copper, 2 of steel, 2 of plastic, and one of each circuit board is usually enough, And by taking 46. You can choose how to handle quality. Putting different items on wither side allows up to 6 items evenly distributed on 1 belt! Community-run subreddit for the game Factorio made by Wube Software. May 25, 2016 · this trick (on the wiki) works well, but if you change stuff on the belts and forget about this trick, it will clutter your factory so dont forget about it. Some questions: 1. Advantages: - No circuits or wires whatsoever - Very simple, you just create a loop and place centrifuges on the inside - Easy to scale - Can be extended with beacons pretty easily, as it is based on very simple principles If you don't want a machine to lock up waiting for a specific quality, don't give it inputs of varying qualities. No material should just be left on the looping belt, so each type should be put in their individual smart chests by filter inserters, and put back on the belt by the slow normal inserters. Feeding stuff directly into a factory isn't (at first thought) not a practical idea because I need wheels or other stuff at virtually every corner of the production process and so I would have to build a factory near each IE this device will alternate taking green circuits from both sides of the supply belt and put them on one side of the output belt. Jan 15, 2021 · Another Factorio Base Tour! This time we do a walkthrough and tour of Nibbloid's mixed belt spaghetti base from one of their first saves. With a belt-fed line of beaconed assemblers, you have easy access to 3 lanes of input and 1 lane of output. I generally flow my output belt in the opposite direction of the input belt so that I can continually expand the smelting setup (till I consume the whole belt), get everything back on the bus, and keep belts compacted full. Mixed belt are bad in Factorio and most likely even worse in real life. Using underground belts for this is no longer the most efficient solution both space and cost wise. It doesn't use filter inserters, so there is no throughput limitation, and it can be made with only yellow belt if desired (it doesn't require any red or Meaning you need 24 (12 per side) for full saturation of Yellow Belt, 48 (24 per side) for Red Belt, and 70 (35 per side) for Blue Belt: That covers everything except for smelting Steel. Steel has a craft time of 17. Especially if you can fully utilize stack size. May 8, 2018 · Inbetween them 2 belts each facing outward. Every time an item comes into the first belt, it lets a pulse out with said item. • 4 yr. One belt is the mixed belt and one belt contains only the "good" items and one only the "bad" items. Apr 10, 2019 · Leave a gap in the mixed-ore belt. If you aren't limited to a single tier of belts you can merge 2 yellow belts onto the sides of a red belt and then pass that red belt through a red splitter onto 2 yellow belts. Set the green circuit belt to activate if plastic is greater than 3. The splitter merger can work with one 60% belt and one 40% belt. the input belts on the left will always be fully compressed blue belts of the shown materials. Aug 24, 2024 · I have a branching splinter on a main bus bringing in iron ore. (AA-BB) and outputs two belts with one lane from input 1 and one from input 2 (AB-BA). ago. Be aware however that you shouldn't use this trick if you want to split half a belt off your mainline with the same item on both sides. 5× faster than red belts. 1 belts blue circuits 8 belts red circuits 34 belts green circuits This makes 1/8 of that (missing 2 belts of green). Merge THAT belt with another full compressed wire belt in a splitter and you got a 100% copper on one side, 50/50 iron/wire interlaced on the other side. Fast rate method: place an underground belt at 90 degrees to the front of your two item belt - the side of the two item belt that isn't obstructed by the tunnel cover will propel items onto the underground belt. If chest content < 400 => output 1, if belt piece is empty of product => output 1. Filter inserters have slower throughput, uncompress the belt and fail when power fluctuates. 5 of the other three resources, so 5x as long. There’s no way to get a mixed belt of arbitrary ores and somehow get it all into separate belts without filter inserters. 4. The combinator is used as a 16-element shift register. Aug 12, 2015 · The blue belts are probably not strictly necessary for the main loop--I bet red would be fine. Aug 1, 2020 · A compressed item can also be stacked in this way of course. 11. It's actually "fairly simple". "Compression" in Factorio means also belt-compression, when a belt is fully compressed with items, but I think this two kinds of compression can be distingushed easily. Dec 23, 2020 · In Factorio, I have a belt running around countless assembling mashines, carrying all the resources those need. That effectively gives sorted ore priority over the non-mixed miners if one ore backs up. Managing mixed loops is quite fiddly. 3 items is trickier (powers of 2 are easy). This is where things get a bit crazy. Also I like to place the electric mines in such a way that I slowly chip away the edges without touching each other. Multiply those outputs and only allow input of resource when value = 1. the output belt on the right will always be fully consumed in the exact ratios shown (3 Advanced circuits : 2 Engine units : 1 Sulfur) Now the real challenge: some or all of the input belts might have insufficient or inconsistent input quantities filter them then send them to a separate belt and belt them to the closest mine of the item so you can load them to a train. It's easy to get it on the right side using an inserter but can't get it only the left side. The advantage of using the constant+arithmetic combos is that it centralizes the control and tuning of the belt loop. The right merge will fail if one belt is less than half full and the other is more than half full. The transport belt has a yellow color and is the slowest, as well as the cheapest to craft. On the far side of the patch, sort with a pair of stack filter inserters. Unfortunately, the belt mostly fills up with one or two resource types, halting all production. This is the main consideration. each) 62-belt copper smelter + feeding stations This mod allows you to route belts and pipes automatically: 1. First I calculate the t Mixed belt - when fluids come into mix. This is especially useful in smelting columns, if you feed the fuel along the inside of your column you can make one fuel belt last for all your smelting columns. The slow inserters will not be able to empty the smart chests fast enough when there One thing to keep in mind is that when side loading a belt, it will always take from one input lane before the other. If your loop is not a blue belt, that's it. Some buildings, such as Transport belts and Walls, only gain increased health. Dec 23, 2016 · Mixed belts were used in some (German) "Let's play" Youtube Videos and it looked quite nice using the inner and outer lane. :D 2700 spm (1 blue belt of each) needs: 1. So, if chest has room, it outputs 1, and if the belt piece is empty??? The only belt piece with a circuit connection is the one with the ore on it. . Feed compressed iron on one side, compressed wires on the other. Although it is a sm Jul 26, 2013 · The mixed loop: The tricks that makes it work are: 1: The buffer zone. I think it's very slightly cheaper to build a setup like this but I doubt that the few belts you can save justify the added complexity. usualy you have 1 (or more) belts per each product you want on mainbuss, and branch it. So keeping the lines pure isn't a solution here. So a lot of people asked about my circuit wiring for the mixed belt, so here's how i do it. A filter inserter you have in a game is perfect, in real life you need a camera with image recognition software that is sure to have limitations on how much it can handle at the time, and even then it might make mistakes. Alternatively, you can wire the output belt and set it to activate if "everything" is greater than 3. 9 for steel/electric, adjust if you are using speed mods, and you can make furnace count perfect mining setups. Or, keep each item on its own side of the belt, through side loading and even that underground belt trick. In other words: Copper and iron are only used to see, how the items on the belts are mixed. Oct 26, 2020 · mixed power. The goal is to combine 4 belts of 2 items into a 8 belts of mixed contents. Take it given, that for the real usage, both inputs have the same item. but having 2 seperate belts is easier True. Take the mixed ore away from the train stations. It is colored blue and is three times faster than normal belts, or 1. It is useful as long as the items are evenly mixed with one item per side. Award. then select the starting belt with ctrl+right-click and 3. Given your setup, it's easier to use smart inserters. Entry part, still haven't depleted starting resources, so now I'm only using it for crude oil. Two yellow belts are then put on to a blue belt which picks the items up in the order they are loaded. 371K subscribers in the factorio community. Make the inserters take from the mixed-ore belt and output to another belt behind them. That won't cause any contamination unless the belts are already mixed before side loading, but it's a good thing to keep in mind. Creating high-quality items. 3. 16 version of Factorio, released in 2018. But who would want to split such a belt? Oct 2, 2014 · Hehe. As for ore ending up in the output belt, I personally like to think of a single belt as actually being two belts sharing a single tile. That one definitely needs blue belts for its main loop. Community-run subreddit for the game Factorio made by Wube Software. The express transport belt is the final tier. I have a similar (though larger, and uglier) facility producing all three colors of belt, splitter, and underground belt. Set the plastic belt to activate if green circuits are greater than 3. Takes 2 inserter assemblers to match the output of 1 belt assembler, I used to do it this way a lot with 1:1 and pull 50% of the belts off to a mall. First of all I love compressed items. Use these belts to bridge the gap and sideload the main belt. steam+solar+above reactor+ 2 of my own reactor designs, full custom logic for power spikes (both steam driven and power needs) all 2700spm science productions designed from scratch and built in a row auto-cut heavy smelters from power if output belts are jammed (500MW if idle. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. Share. The next tier up, the fast transport belt has a red color and is twice as fast as the standard transport belt. Aug 3, 2018 · If there is not, I think it should be removed. And for the most part you want to minimize buffers, as stuff laying on your belts represents wasted productivity Jun 7, 2017 · The red belts are side loaded to compress the yellow belt. Put the starting belt and ending belt on ground first, 2. I wrote an article long time ago Underground belts only let one lane pass through if you sideload them. select a ending belt with ctrl+left-click. Reply. Nov 3, 2017 · One way I was experimenting with mixed belts was circuits checking a belt tile for if there's more than 4 items of the same type on it. You can’t really filter/sort belts just with circuit connections. In my opinion, it's just easier to keep a single belt to one item and have that item on both sides of belt. Optimised the transport belt movement. 16 ticks after something comes into it, it disappears. It's definitely doable but you may end up spending quite a bit of time to get it working properly. What is the best way to accomplish this when you need product on only a single side of the belt? Here is a screenshot, I want the iron Balancers also use the mechanic that splitters take an equal amount of items from both input belts. Then use filter splitters to take off the mixed ore (s). 5 green circuits per second to produce 1 blue circuit ->16 assambler and fully Jun 16, 2017 · ↳ Discover Factorio Wiki; ↳ Discover Others Creations; ↳ Discover Mods; ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Fixed for 2. bigWAXmfinBADDEST. Recipes with more than 3 inputs require spacing the assemblers out, or crazy belt management. Reduced the CPU load caused by big counts of inserters loading/unloading transport belts. It worked by detecting the first item to pass over a belt and remembering that item type, and then if a different item type comes by it triggers an alarm and disables the belt. Just before the gap, put down filter inserters on each side, left filtered for coal, right for copper. Separating a thoroughly mixed belt is also possible using a complicated arrangement of splitters, but it's beyond me. one yellow assembler needs unmodified 2. i do prefer belts over bots, as bots are just like a way to circumvent the biggest challange factorio has to offer getting stuff from a to b in the needed amounts but sadly belts are very inadequad for some productionsteps, eg. Have your mixed miners work on their own belt(s), separate from the single-resource belts. 5 seconds, compared to the 3. Others in this subreddit have shown how so use the search function. I've attached my best attempt on it, but this is my first time creating something like this, so I'm positive I am missing some sort of improvement. If yes, it would trigger a splitter, taking the entire tile's worth off the loop, where it would be put into a chest. 8 (Number of furnaces per miner). this is useful if you output to a higher tier of belt, say you need 450 green circuits and 450 plastic bars, you can supply a mixed red belt (900 items) with 2 yellow belts and it will efficiently utilize the I got tired of having to sort out which ores go where from mixed ore patches from scratch every time, so I made a blueprint that can just be plopped down that can sort all of the normal ores. Feed the sorted ore into the ends of regular, non-mixed belts. But you can also use dummy items for the 4th slot, then once mixed, remove it and compress (slow down). 16. Map Generation Apr 27, 2017 · For this reason, in my experience, it is best to have three belts connected by two filter inserters. I saw post the other day here where one of the responses was a blueprint for a belt circuit that shuts down a belt if mixed items passed by. ltjdg yznh gffsiyf qclbb qyibb rftf zld uhjzxks ubj uqwxk