Oculus debug tool fov 6 (Has to be amended every time you restart or reconnect your headset) FOV Tangent Multiplier - Vertical 0. The reduced FOV will give you a ok, lookup the file location of the debug tool and pin it to your taskbar. You can try a different fov tangent in order to simulate a helmet view and for low end pc you can gain a bit of fps and stability #12. • If using Link Cable: Set Encode Bitrate (Mbps) to at least 200. People who got Quest 3 earlier, can you run it with much higher bitrates? Hi, yes dropping fov to 0. See this updated guide below : It might be but I haven’t tried it. I’m waiting on a new router to test VD properly, but so far I’m quite happy with Oculus Link. Adjust the FOV Stencil. Change FoV Multiplier to 0. I’ve read about increasing the resolution in the oculus app as well as using the debug tool or tray tool to change the SS to a higher factor and/or increasing the bit rate. Oculus Debug Tool tweaks For me, this was the most key thing. Discussion Can someone take a picture of the Oculus debug tool at default settings? My Quest2 with SteamVR had been running horrible and looks really bad. batch files to suit your hardware and preferences. I've set my eye spacing to the minimum distance apart and with 0. When running in SteamVR any movement made with my head makes the screen shake/jitter. Preloading TTS Files. Perform End process tree of OVRServiceLauncher. Oculus Debug tool → FOV Tangent Multiplier → 0. Lowering fov in OTT gives huge performance gains. cfg. This works for me: 1. I need to apply settings before lauching oculus app ? Then press start oculus service ? Or while the app is running ? A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online You can finally throw shit at your friends in VR - Monkey Doo is on the Official Meta Store! Using Oculus Debugger for VS Code. It has a Quest Link section that lets you select all this and it will make a recommendation based on your gpu as to what to use and what global super sampling to use. Go to the Oculus Debug tool: Default folder should be C:\Program Files\Oculus\Support\oculus-diagnostics Open the Oculus Debug Tool Turn the option “Use FOV Stencil” to Off Enjoy! Edit: Don’t forget to reconnect to apply the change in setting (ctrl+tab) - you will lose the setting when restarting the PC. Open the OculusDebugTool. I recently (like 30min ago) discovered the FOV Tangent Multiplier and it look very promising since I only have a 1070, which struggle af in vr. 7 Open Oculus Tray Tool, or the Oculus Debug Tool. You may even be able to go lower depending on what foam and gasket you are using. 2. I have 2 plenty powerful enough pcs to run it with but skyrim VR seems blurry. For me that’s too low as I could You'll need to create a shortcut to OculusMirror on your desktop and add these commands to the launch options: --DisableTimewarp --RightEyeOnly --DisableFovStencil. I tried using other apps to boost the resolution but had issues and instead found the best way was to do it via the Oculus debug tool. Remember to restart oculus services after making these changes. 9, 0. It just makes the Oculus to skip more frames as seen in the performance box. NIS 当使用Quest2或3进行PC串流游戏时,无论是有线QuestLink还是无线AirLink,默认清晰度总是不尽人意,但其实Meta官方提供的Debug工具有很多设置选项,能让串流达到可用(理想)的画质水平。 这个工具在Oculus软件根目录的这个文件夹下: Oculus Tray Tool (OTT) is a utility that allows you to customize and optimize your VR experience with the Oculus Rift. 89 0. Open comment sort options Yo! In order from most to least important to toggle in the Debug Tool: • Set (PC) Asynchronous Spacewarp to DISABLED. It shows a connection bandwith of 2Gbs. 6;0 in oculus debug tool. 75 vertical ; 0. I'm out of What are the best settings for ljnk using Steam VR. Variants. g. Everything in this tool works except the FOV setting. 80 on both axis until you start to see cropping. 75, aws force 45 disabled, encoding 3646, bitrate 500mbps (and keep the debug tool running while playing the Debug Tracked Keyboard-Enabled Apps with Link. In-game resolution scale and vr pixel density at 100%. I tried reinstalling everything, all possible On oculus, you can crop this “UNUSED FOV” on oculus by changing “Mirror FOV Multiplier” on oculus tray tool to a number lower than 1 and press save ( same feature in Oculus debug tool called FOV- Tangent Oculus Debug Tool. The ODT setting is; FOV - Tangent Multiplier, try values 0. I use the debug tool and Oculus wired link. In the tool I set pixel display override to 2. How to find oculus debug tool: Right click oculus on your desktop, press open file location, press support at the top directory thing, press oculus diagnostics and But playing with the FOV tangent setting in the Oculus Debug Tools also improves FPS, so it isn’t a simple straightforward answer on what is best. 0! Since I received the Quest 2 headset, I have tried ALL the possible manipulations of all the tutorials imaginable to change ALL the possible boxes in the Oculus Debug Tool and it NEVER changes anything. So in ODT, FOVT 0. Set the resolution in Oculus software to 1. I have a Quest 3 headset, an RTX 4080 Super, and a 7800x3D with 32GB of RAM. 3 horizontal values that I use). " Oculus Debug Tool -> Service -> Toggle console window visibility ( leaving it unminimized and running with monito left switched on) and in the tray tool Default Super Sampling 1. 6 for both horizontal and vertical, you WILL have 72 fps at default resolution in both single player and multiplayer. With this feature, you can increase the size of the field of view (FOV) as it appears on mirrored I think you are best to adjust this within the Oculus Debug Tool (ODT) rather than through SteamVR. 1x 72hz in oculus app. Virtual Keyboard. For reasons I won't go into here, I always need the FOV Tangent Multiplier in the ODT set to 1. I have 2 game breaking issues. Oculus has it's own debug tool (or the Oculus Tray Tool) which lets you set Your comment is spot on, and really demonstrates how big of a mess Link/AirLink is. In my case to 0. Oculus Debug Tool. 95 horizontal and 0. Oculus Headsets When seeing black stencils in your Oculus view Update to the latest Beta version of the Oculus software, this should solve the issue. 265 In today’s video, you will learn how to optimize your Oculus Quest to run PCVR smoothly, fix stutter and reduce lag, using the Oculus Debug Tool. 0 all the time. torsteinvh, Sep 16, 2024 #5. Try setting both horizontal I play PCVR cable lin (Oculus3) and use the Oculus debug tool/Tray tool. Oculus includes debug and developer utilities. I play PCVR cable lin (Oculus3) and use the Oculus debug tool/Tray tool. Getting Started. OculusDebugTool. In Oculus Debug Tool: FOV-Tanget Multiplier : 0. Pixel per display override - 0 Force mop map generation - 0 Offset mipmap - 0 Fov - 0;0 Use fov stencil - auto Bypass prox - On Async space warp - disabled Frame drop Indic - Disabled Debug - disabled Pose injection - disabled FOV setting as in oculus debug tool (FOV Tangent Multiplier) Please add FOV setting as in oculus debug tool (FOV Tangent Multiplier). 35 In ACC set AA to Epic KTAA Render the game at native res minimum. The part they have correct is that the Quest 2 is getting a heavily encoded version of the game compared to the monitor's display, which (if I recall) also Link for Oculus Debug Tool download? Discussion Hey yall, I can't seem to find the link to download the oculus debug tool. 3, fov to 0. Follow the instructions carefully and modify the Encode Resolution Width, Encode Bitrate, and Link Sharpening. It includes a variety of settings for (FOV) refers to the amount of the VR environment that is visible to you Or maybe even set the bitrate to 0 so that oculus defaults to 200mbps, just to get a baseline. This is probably the best free tool for Oculus PCVR imho. I tested openXR but I get better performance using Oculus. Increase your graphic settings accordingly. TAA Clarity and FXAA. For that I have to give up There's also the Oculus Debug Tool (mine's located in C:\Program Files\Oculus\Support\oculus-diagnostics). It should be close to 1832x1920 if I remember correctly. That worked even on my 2080ti with no stutters in dawn. Of course it lowers the FOV, but for racing simulators (which needs high end hardware) it can be a huge FPS boost and you don't look up and down much, and you turn your head Meta added the ability to switch between H264/H265, Sliced Encoding ON/OFF (5 or 0) to debug tool. Asynchronous Spacewarp : Disabled Distortion Curvature : Low Video Codec : HVEC H. 0 line. However some games allow you to make changes inside the software itself. exe. 0, enable forced mipmaps, disable Spacewarp, set adaptive GPU to throttling off, and override sensor (also duct-taped). 3;0. I did play around with both SteamVR As best I can tell, it’s better to not use an ENB and instead go to oculus debug tool. This Oculus Debug Tool. 6;0. 75, vertical 0. This reduces the display to letterbox, which wont be to everyones taste, but is almost exactly the same view as the helmet cam - but with a huge increase in performance. When decreasing the pixel density to a value below the default settings it’s costing us in resolution in the centre of our view and iRacing staff says that that can be an acceptable compromise for Close Oculus Client. 3 Default ASW - Off Mirror FOV 0. Oculus Debug Tool Adaptive GPU Performance Scale Default Asynchronous Spacewarp Disabled Debug HMD Type Disabled Pose Injection Disabled Mirror FOV Multiplier. I have the Quest 2 as well. Even better, no Fov so no blurry edges! I have been in VD for 1 year now and I tried to go back to open XR toolkit and debug tool (tool that I used with my old xeon) it is impossible to go back today. If that doesn’t work: Go to the Oculus Debug tool (Default folder should be C:\\Program Files\\Oculus\\Support\\oculus-diagnostics) Open the Oculus Debug Tool Turn the option “Use FOV Stencil” to Off I sure wish they (Oculus) would fix this one! These commands are documented by using the help function of the Oculus Tool called OculusDebugToolCLI. 85;0. when you reboot), the values will be reset to defaults. 8 / 0. We're changing settings in the Oculus Software, in the Oculus Debug Tool, and then for many of us in Oculus Tray Tool. 9. Pixel per display override - 0 Force mop map generation - 0 Offset mipmap - 0 Fov - 0;0 Use fov stencil - auto Bypass prox - On Async space warp - disabled Frame drop Indic - Disabled Debug - disabled Pose injection - disabled Here is everything that i see in the oculus debug tool also 1. oculus. headroom was -100% so I suspect even with major tweaking it will not perform or look as good compared to oculus mode. 6. 5 vertical is Yo! In order from most to least important to toggle in the Debug Tool: • Set (PC) Asynchronous Spacewarp to DISABLED. 3 Def ASW - Off Adaptive GPU Scaling - Off Mirror FOV 0:0 Open Oculus Tray Tool, or the Oculus Debug Tool. 65-. Honored Guest Options. In this video, I look at probably one of the most boring apps in the world of virtual reality, the Oculus debug tool. 5x on the windows app, set oculus debug tool FOV tangent 0. If you are using that, "Use FOV stencil" should be set to "Auto" As best I can tell, it’s better to not use an ENB and instead go to oculus debug tool. 8 (even with max physical FOV, which I achieve by not using the facial inteface at all, I can't see the missing * Oculus Debug tool - I explain this one a little more but please stay with me If you have a better card than my own, setting I would recommend you increase first the the FOV multiplier, followed by the headset frequency (interchangeable depending on if you like the (0. 6, ASW disabled for sim racing, ASW Auto (in non built up areas) or forced 45 for MSFS Oculus 2 settings. 02-28-2018 07:08 PM. 8 (even with max physical FOV, which I achieve by not using the facial inteface at all, I can't see the missing parts of the image, so this saves significant rendering area with no effect on my experience) What i do is i just type the setting, then restart the oculus service, am i missing some step? Do the Oculus Debug Tool settings apply to steamvr and virtual desktop too? or only when using oculus link? I know it doesnt work because i tested settings FOV tangent multiplier to 0. You have to set it after every Windows startup. Take note that for the fov change to work, oculus link has to be closed, and oculus home has to be closed aswell. -Some of my insights: *Accessing the Tool: The Oculus Debug Tool is part of the Oculus PC software. Go to System/cfc in your AC folder and open Oculus. 8;. 🛠️ **Configuration of Sol, Pure, Humble Oculus Toolkit, VRPERFKIT I made several test using the Setup Device and it never fails. 7 (horizontal) 0. Overview. You can lower environment map and grass and reflections to low. com]!; Increase Process Priority--- If you maintain the superstition compelling you to set the OVR\_Server process priority to 'High', there is a nice way to do that Depends on the software. 7 vertcal, . If you don't mind it, it works wonderfully to increase your framerate. 9 V 0. So, as I read this, this setting does not affect the Oculus display resolution at all, but only what’s being displayed on your monitor. For example 0. 67 / 0. I think the fov depends on the faceplate and/or spacer you’re using. A place to discuss the It's a maximum that you can set in the Oculus Debug Tool, and it is playable. Have shortcut to Oculus Software. 4. 7 & 0. Set the encode resolution width to 4128. Does anyone know of a way/hack that will lock it to the custom values set, so The Oculus Tray tool can be easily downloaded online and the Oculus Debug Tool is located in the Oculus program folder\Support\oculus-diagnostics. 8 (80% of original FOV) You’ll have to reset this setting to default after use. If you have a 2080 Ti or higher and want a quest2 native resolution (5408x2736) with ultra settings, you can push oculus app render resolution to 1. I run in admin or not, whether I relaunch Oculus Service or not, nothing, NOTHING changes. Magically that improved performance. You'll need to have this open and running in the background every time before starting up the main Oculus software and connecting your headset for the settings to carry over into the headset. txt and then sends that as an argument to the above mentioned tool. you’ll want to change these settings (asssuming you’re using a usb 3 connection): FOV tangent multiplier: set the vertical I just played around with it and found it increases the FOV of the game window on the desktop, which is quite useful for recording/streaming. Start de oculus client app. Oculus Debug Tool Pixels per display: 0 (let the Oculus app set the resolution) FOV Tangent Multiplier: 0. The Tray Tool is really not a super set of the Debug Tool. The Oculus Cambiamos el FoV Multiplier a 0. 7, 0. 0 Kudos Reply. I cant see how. 8, 0. Using Oculus Debugger for VS Code. 5 (vertical) OVR Server Priority High Oculus Debug Tool/Oculus Tool Tray/Oculus PC App settings irrelevant, easier to start using compared to setting up and optimizing Airlink Oculus + Link + Debug tool - how to save settings permanently? Hey guys, as title - I am looking for a way to have the settings of Oculus Debug Tool (namely Asynchronouse spacewarp and FOV-Tangent Multiplier, to be set up permanently. . 6 super sampling, and . 85 to start off with (Horiz,Vert). 7 and reduce FOV to 0. 3 to 1. Oculus software Debug tool settings F1 22 graphics - Running Medium preset As @Grocs_Blech has mentioned, KEY TO GET VERY HIGH FRAMRATE is to put the fov to 85% (it work only if you put it in steam settings, it won't work in oculus debug tool) Without the fov to 85%, i have to lower the game settings a lot, or i got 70 fps and when i move First impression is comming from a rift s ,the lenses are way better and the fov is noticible. You have a lower end card so try a lower super sampling if you have issues. Can anyone please help me with this? Share Add a Comment. on de pc/laptop, first start the oculus debug tool. 6: Open the Oculus Debug Tool In the previous step, we commanded more resources from our combined graphics (card and helmet), here’s where we give them back. Please fix this glitch. Still one of the best Oculus/Meta PCVR addons out there. or does that only affect Streaming Recording and Mirroring ? exit out of vr mode, change settings and save in OTT, enter vr mode again. 6; Optional - FOV Tangent Multiplier (. You need to be using either Link or Air Link to do this btw. But the one thing I'd say is to set the vertical and horizontal FOV in the oculus Debug tool. Bug Fixes Fixed issues with VR preview where previewing on device with the mobile code path and shaders would render only the left eye or nothing at all. Basically it shrinks the FOV allowing less to be displayed in the headset, play around to where you feel it isn't to distracting I think you need the 1. FPS went much higher allowing me to have near ultra settings and smooth, at the expense of a slightly reduced FOV. exe from Task Manager, restart Oculus application and re-set Oculus Debug Tool options If you have to swtich from VR to 2D mode press ESC in order to pause the Start the Oculus Debug Tool as this will begin the Oculus server if it is not already running. 87. Yes, I think for AirLink, this has to be set lower. This causes Stencil artifacts in Elite Dangerous on foot, and Project cars 2 behind the car and helmet view. Hi. The recommended max is 500 Mbps, but if you type any value up to 1,000 and copy/paste it directly into the ODT slot for it, you can experiment with these very high bitrates. 🙂 (Sadly OTT is abadoned and not compatible with Quest 3, you have to use the Debug tool and while most settings are persistent, FOV is not. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro In the oculus debug tool I changed the following: Distortion curvature: Low Encode resolution width: 3664 you can see better image more. Therefore - Oculus Tray Tool DSS - 1. Some of my insights: Accessing the Tool: The Oculus Debug Tool is part of the Oculus PC software. Optimizing Your Application. Asus RTX 3070 OC (Twin) - Overclocked using the Asus GPU Tweak Tool 32GB RAM. Basically I didn't use these commands: adb shell setprop debug. TTS Voice Customization. I have already changed to 90hz on oculus software, and on oculus debug tool I have set pixels to 1. Sort by: Best. I didn't know there was a way to shrink the usable area on the physical displays themselves, but makes sense to use as few physical pixels as possible. Guidelines for VR Performance Optimization. Lower fov makes less compression artifact (because image area Maybe look at getting the latest version 0. I would prefer air link too, if it doesnt drain the battery so fast. Hi and sorry for the late reply!! I am using the Link Cable, thus the 500Mbps setting. 3 , and i saw no difference at all in the image Sorry for asking so many questions, a total oculus newbie here. Can anyone advise as to which settings for my Quest 3 - (1) in the graphics preferences within VR - Refresh Rate and Rendering Resolution; and then (2) the various parameters in the Oculus Debug Tool - have the most significant impact on the frame rates achieved in the sim? If I want to incre Im having some problems after changing settings in the Debug Tool, could anyone go to their debug tool and tell me the settings, Thanks. But this resets to '0' every time you reboot. Nothing. 5 and 1. 3 Def ASW - Off Adaptive GPU Scaling - Off Mirror FOV 0:0 FOV setting as in oculus debug tool (FOV Tangent Multiplier) Please add FOV setting as in oculus debug tool (FOV Tangent Multiplier). Deelee6800 September 28, 2022, 2:35pm 7. 77 setting in the Oculus Link. Your debug settings are close to mine. Set Steam VR Super Sampling Value to 1. 7 horizontal the view is almost unimpeded. Performance and Optimization Guides. Restore Oculus Debug Tool FOV and ASW default settings. For me the sweet spot with my rtx3080 was 1. 7 and see if you like it. Try setting both horizontal and to I play PCVR cable lin (Oculus3) and use the Oculus debug tool/Tray tool. First, open This is for those who don't already know about the 1:1 game to Quest 2 Oculus Link feed, the hidden FOV Tangent Multiplier in the Oculus debug tool, and get FSR/CAS sharpening working on OculusVR without wasting performance headroom by using OpenVR/SteamVR. My system is a desktop gaming PC with 4090 (24gb version) etc. 86. I change the value from 0 to 1. Last update: 01. json and the Oculus Debug Tool is set as follow: FOV - Tangent Multiplier 0. The default link bitrate is too low. This script is very basic - it creates a file called TEMP. As the title implies, what is this setting do within the oculus debugger tools and what does it do? I have been having GPU issues where it automatically sets my gpu to adaptive when I want it to be at high performance and was wondering if this could be the cause. 7 horizontal is not noticeable for me, 0. They do not always take and show falsely the wrong values. Setting this to a value lower than 1, for example 0. At this point, every time I wanna use it, I have to open up the app and change it manually, is there any config The Oculus Debug tool needs repair. You only need ott open and the oculus service started. At this point, every time I wanna use it, I have to open up the app and change it manually, is there any config The Tray Tool is really not a super set of the Debug Tool. Oculus Debug Tool CLI. I had a HP G2 and sold it,the sweet spot was to tiny for me,whent back to my Rift S . quill was not able to start in Oculus Quill 03-15-2022; Issues with Quest Link in Oculus Quest 2 and Quest 12-25-2021; Connection Lost - during Oculus pc software install in Oculus Quest 2 and Quest 12-10-2021; Headset can no longer connect to sidequest in Oculus Quest 2 and Quest 11-07-2021 デバッグツールはOculusアプリにインストールされている「Oculus Debug Tool」から直接起動するか、「Oculus Tray Tool」というデバッグ機能を呼び出すツールを使う事になりますが、今回は「Oculus Debug Tool The FOV-Tangent Multiplier feature has two settings: Horizontal and Vertical. Source URL: Oculus Debug Tool | Oculus Developers. A place to discuss the Meta/Oculus Quest, 1)Run in Oculus mode. (I'm using an OCULUS DEBUG TOOL. I moved from using VirtualDesktop to playing using Link Cable directly. 65 Mirror Oculus Home Disabled OVR Server Priority Normal Distortion Curvature Low Encode Resolution Width 3648 Encode Bitrate (Mbps) 300 Link Sharpening Enabled. Key Components of Composer. 1 for the pixel override. 500 is the upper limit it allows you to enter but you can cut and paste 960 in there. What is the new number for Quest 3 resolution? The AMVR face gasket is the single best Quest3 upgrade I've I was having stutter issues as well. 5 resolution on the headset (set in the Oculus app) at 90hz, then setting the Oculus Tray Tool and debug Tool (careful, some settings reset each time) to 1. 4 in "pixels per display override" in the debug tool to act as my supersampling instead of that in the sim which I turn off in graphic options inside the sim. 6 45hz in Tray Tool ASW always on. Oculus Headsets When seeing black stencils in your Oculus view: Update to the latest Beta version of the Oculus software, this should solve the issue. (Recuerda que el programa Oculus Tray Tool debe permanecer abierto todo el tiempo para que funcione y que es un programa gratuito). Dictation. Leave the debugtool running. All forum topics; Previous Topic; Next Topic; 2 REPLIES 2. VR Performance Optimization Guide. GaryGavlaar New Member. Oculus Tray Tool: This is a third-party tool designed to manage super sampling settings easily. All Debug Tool settings should be set before you connect to Oculus Link and after every Oculus Home service reboot, not the app, the service: 2)Turn on Link Sharpening in the Oculus Debug Tool 3)Set FOV tangentin the Oculus Debug Tool as low as you can before black bars appear. 3. In Oculus PCVR app resolution slider all the way to the right and 90hz. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro The Oculus Debug tool needs repair. I tried reinstalling everything, all possible settings change, and nothing, also in steamVR. 7 (Click SAVE!) - Yes it partially restricts FOV but I have to accept this hit to get the much better quality in the middle of my field of view. 8) Spacewarp 45 locked, ASW enabled/disabled - try both; Encode Resolution Width 3648; Encode Birate - at least 200 (start there) Link Sharpening enabled A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Quest 3 Debug Tool questions (Distortion Curvature, Encode Resolution Width) Support - PCVR The recommended Encode Resolution Width for Quest Pro was 3600. exe’ (this is the GUI version of the command line interface you used in trick 1). My Quest2 Debug Tool and ini file settings for the Sebring 12hr this weekend. I can find the support page with all the info on it but not an actual download button. 7 Horizontal 0. Oculus Rift S. I'm using a Quest 3 with a link cable. 8, will increase FPS due to less pixels being drawn at the expense of lower FOV. I just used the default settings from latest version. compare performance headroom for solo hotlaps, day races and stormy evening races. 07. Field of view (FOV) stenciling reduces the area your GPU needs to render. I use low distortion, not sure if relates to Quest resolution to 1. 6 allows me set everything in game to ultra/high. Use the mirror FOV setting in Oculus Debug. 5x 5408x2752 72Hz Oculus Debug Tool settings. Resolution 1. Joined: 1. Some games benefit from higher/lower res, bitrate, fov, ASW on/off, ext. 4 SDK for the latest runtime and it's important to open it while Oculus Home is running, not before. In the debug tool i set pixel density to 1. 85 vertical and horizontal FOV in the debug tool. I only use . - FOV-Tangent Multiplier - 0. Do I have to worry about the Oculus Debug tool and FOV Tangent Multiplier. And set pixel density to 1. 89 for a bit of fps boost with no negatives, you can go lower as long as you don't see the black bars. For FOV-Tangent Multiplier. Also I have used the oculus debug tool but not anything else as I thought I could change the FOV there. Operating system. Use oculus software as your openxr runtime. Text-to-Speech (TTS) Overview. You need to go to the Oculus Debug Tool and set the bitrate to something much higher. Does Several variants of the startup script are available for games requiring different FOV and ASW settings, such as FS2020, or if you prefer not to start OBS or SteamVR when playing Oculus library games. Oculus PC app - 72 or 80Hz at highest resolution - 5408x2736; Use Oculus Debug Tool to set the following: Pixel Override 1. Otherwise it will mess up the tracking somehow. My Oculus OpenXr run time is set to oculus_openxr_64. FOV setting as in oculus debug tool (FOV Tangent Multiplier) Please add FOV setting as in oculus debug tool (FOV Tangent Multiplier). This Default ASW Mode 45 Hz forced (half of whatever Oculus Refresh Rate) FOV Multiplier 0. Minimize Oculus, we’re done in there. I just played around with it and found it increases the FOV of the game window on the desktop, which is quite useful for recording/streaming. 75 y 0. Goal was smooth and absolutely no stutters even during race start and be able to see upcoming reference points as clear as possible. That will give you much better visuals and lower compression. 5 (4848 x 2448) I tried using the Oculus Debug Tool having read many comments preferring this over the Tray Tool, but I couldn’t achieve stable results. Thats what I found Using Oculus Debugger for VS Code. It does have some neat features that aren't in the Debug Tool but it does not include a Scene View, Performance Profiler, Proximity Sensor Bypass, etc. This is a screenshot of my DebugTool's current settings. If you want them to persist you need to use a tool that sets them for you. 5 - this is very important and gives huge FPS boost, comes with the price - cuts off some field of view, 0. My old settings for Oculus Link was: Distorsion curvature: Low Encode Resolution Width: 3664 Encode Bitrate (Mbps): 288 Now we have new parameters such as Encode Dynamic Bitrate or Dynamic Bitrate Max. My setup is 8700k and amd 6900xt gpu. If you want to increase the render resolution in Assetto Corsa, you don't have to use the tool anymore. Open link, and with this, oculus home should be opened automatically. Oculus Debug Tool: Check FOV Tangent has taken on your settings from the Oculus tray tool (if not, click save on the tray tool again and it should change Is there a guide or graph someone has put together that shows the ‘correct’ (or optimal) FOV number to enter into the debug tool so as not to waste rendering the edges that cannot be seen at a give IPD? A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro To support Oculus Crash Analytics, the default settings of the Oculus Platform Tool automatically uploads debug symbol files when you upload a build to a release channel. (I play HL Alyx). You can find it in this folder: C:\Program Files\Oculus\Support\oculus-diagnostics . You will see noticeable compression that will make it look worse than Rift S. Enjoy gaming without stutter. 7;0. Quest 2 - 90Hz @ 1. Basically you can reduce the vertical and horizontal It does seem that the vast majority of my performance increase is tied to the FOV Tangent Multiplier in the Debug Tool. 7;0 Adaptive GPU performance Scale : Off Asynchronous Space warp : Force 45 fps,ASW disabled The fov stencil off in oculus debug tool is something you have to do every time you start it unless you have a way to save the change. Tracked Keyboard Sample. It's basically a one-time override for debugging (thus the name) and every time the Oculus service restarts (e. Using my FOV tangent multiplier settings reduces this to 1946x1970 per eye. Oculus Tray Tool: FoV Multiplier 0. Add or remove lines as necessary. Set MSI AfterBurner profile to 1. 7 vertical and 0. Try to lower fov tangent multiplier. It's found in the "C:\Program Files\Oculus\Support\oculus-diagnostics" directory by default. Pixel Density - 1. Thx for youre answer. Simply set these values to the desired multiplier for the FOV. on a Pimax 8KX set to either 120 or 150* FOV. At the moment I have these in 0 or default, but I would like to know if they have already spoken about the values that can be shuffled in these parameters. I've tried setting the Meta plugin compatibility to all 3 settings in SteamVR which also made no difference. Fov tangent multiplier in oculus debug tool try 0. There are some very key settings which can massively help with the game. This is extremely important because cropping the edges of the frame can dramatically increase the frame rate in games. This Oculus Debug Tool Pixels per display: 0 (let the Oculus app set the resolution) FOV Tangent Multiplier: 0. * When creating a brand new Profile, the current settings from the Game Settings tab will be used. This will increase the load on the oculus and remove a lot of the necessary load from the video card. I use 1. If it's a Steam game, then you can adjust the values in Steam VR. 3 What is it? * Added "FOV Multiplier" to Profiles. In Oculus Debug tool above set it as shown. 2, width to like 3600 or something and bit rate to 500, but things far away in skyrim seem blurry, not sure if it's supposed to be like that or not. OpenXR, VRAPI, and LibOVR. 7 I went from what a Larger FOV for Streaming Game Play The FOV-Tangent Multiplier setting is provided by the Oculus Debug Tool, as shown in the following screenshot. If you reduce this fov to around . 7 strikes a good balance between performance and visual sharpness. But is there a way to save settings in Oculus debug tool and how exatly does it work. 7 / 0. (IMO barely noticable) Depends on hardware to be honest. CPU and GPU levels. Supporting Oculus Parties. And we're often changing different settings for different games. 85 respectivamente, después damos click en el botón Save que está justo a lado de los parámetros que hemos cambiado. Oculus + Link + Debug tool - how to save settings permanently? Hey guys, as title - I am looking for a way to have the settings of Oculus Debug Tool (namely Asynchronouse spacewarp and FOV-Tangent Multiplier, to be set up permanently. I'm trying to figure out how to configure the Oculus app and the Oculus debug tool to achieve the best possible quality on games like Asgard's Wrath 1, Half-Life Alyx, and Boneworks. 8 use fov stencil auto bypass prox sensor check off Using Oculus Debugger for VS Code. I’ve seen people go down to 0. Tried defaulting and tweaking all my Oculus Debug Tool settings as well. I am using the 0. Wish some one would make a tutorial on the Oculus debug tool or the tray tool settings Oculus Tray Tool current version: 0. ACC Oculus VR: How to PROPERLY setup ACC and Quest 2 (Reddit post). When playinf with oculus link cable. I don't know how else to describe it. Important Settings: Configuration of official Oculus app for Windows, for Air Link and Cable LinkMy PC specs:-GPU: Nvidia Geforce RTX 3070 8GB-CPU: Intel Core i7-9700K-RAM: 32 G I think with openxr use oculus debug tool and set fov tangent . 0 Oculus Tray Tool (google for this). One thing someone pointed me to which made a *huge* difference for me was using the FOV Tangent Multiplier settings in the debug tool. Also, with 150mbps (oculus Link setting) I had lags from time to time (wifi5 Router , 5Ghz, 80MHz) and the image could be better. Oculus Debug Tool is running with administrator privileges and Quest 2 software and sorry for the late reply, but you must try to install Oculus Tray Tool, it has the ability to save setups for FOV tangent multiplier, ASW disable, and other optimizations from the oculus debug tool but with an autolauch on I use Oculus Tray Tool with fov 0. They're really different tools for different audiences; the Tray Tool is more for end users and the Debug Tool is more for developers. OP, use this guide for modifying your Oculus Debug Tool. 8. 2 on the horizontal axis. OTT itself saves FOV settings but to ensure it gets over to ODT I’ve found that after starting up OTT I just check and/or change the values and then hit the Save button to the right of these. r/OculusQuest. Vulkan Validation Layers. Several variants of the startup script are available for games requiring different FOV and ASW settings, such as FS2020, or if you prefer not to start OBS or SteamVR when playing Oculus library games. 2022 / Firmware: v41 / Oculus PC app: v41 PTC on Quest2---- Some people aren't familiar with Link settings, and there are people/websites with wrong & old info, so I make a note of the latest info here. Mobias7 February 9, The debug tool does similar things and is more reliable. 8 horizontal, i personally don't like asw but mainly I sim race so like every frame rendered. These are my current settings and what i think was the default but I can not find a updated picture. Impact is not nearly has high as it used to be. Also make sure to reduce your fov in the adb shell setprop debug. Open comment sort options Next, from the same folder as before (‘C:\Program Files\Oculus\Support\oculus-diagnostics’) open the file ‘OculusDebugTool. Link for Oculus Debug Tool download? Discussion Hey yall, I can't seem to find the link to download the oculus debug tool. Profit. 12700k and 3080 It's like the debug tool but saves your settings Reply reply More replies More replies. 1 in oculus debug tool as well. TTS Cache Options. 5 or 1. u/welshman1971's comment is only partially correct info. 7 no FOV sacrifice and still buttery smooth, but I have a 2080 (not ti) no need to fiddle with Oculus Debug or Tray Tools and the instruments are perfect to read. refreshRate 90. The headstrap does not fit me very well so i will look for an upgrade. 8;0. The first is the FOV- Tangent Multiplier. Oculus debug tool, to find this go to file explorer, This pc, OS (C:), Program files, Oculus, Support, oculus-diagnostics, and there you should see OculusDebugTool. -Important Settings: max out resolution in oculus app at 72 hz, work with the fov tangent multiplier - horizontal 0. You can usually crop to . It'll look like this: "C:\Program Files\Oculus\Support\oculus On oculus, you can crop this “UNUSED FOV” on oculus by changing “Mirror FOV Multiplier” on oculus tray tool to a number lower than 1 and press save ( same feature in Oculus debug tool called FOV- Tangent When you max out the resolution slider in oculus app, you get a resolution of 5408x2736 (2704x2736 per eye). TaylorR137. 8 on the vertical FOV multiplier and leave the horizontal at 0. ) Most advanced settings will be set via OTT, but you should disable Mobile ASW in "c:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugTool. exe in Josephus do you have optimal settings for the Debug Tool? Well, these are mine. If that doesn’t work: Go to the Oculus Debug tool (Default folder should be C:\Program Files\Oculus\Support\oculus-diagnostics) Open the Oculus Debug Tool Turn the option “Use FOV Stencil” to Off Also the pixels per screen in the Oculus Debug Tool does not seem to fix it. For the Oculus Rift S, setting super sampling between 1. Hi, long story short - I can't get FOV Tangent multiplier to work/apply for Quest 2 with official Link Cable. Then, in the oculus app, set oculus as the default OpenXR runtime if it isn’t already. This crops the image to only what you can see, boosting GPU performance. 65 in the oculus debug tool. H265 is heavy load for SoC of Quest. If youre interested in pushing out more FPS with the tradeoff of a slightly less FOV: Open the Oculus Debug tool and change the "FOV Tangent multiplier" to 0. Encoding Resolution Width updated to 4032; Located in your oculus install directory: Oculus\Support\oculus-diagnostics; Note: In Oculus Debug Tool this is the same as changing "FOV-Tangent Multiplier". FOV H 0. Complete Assetto Corsa Settings Guide for Quest 2 (Settings for VR Performance Toolkit, Content Manager + CSP Preset, Oculus App, Debug Tool, Steam and Task Manager) upvotes r/OculusQuest. 5 in Oculus Tray Tool. cpuLevel 4 (standard = 3, increases the CPU level and doesn't affect power consumption much) adb shell setprop Have shortcut to Oculus Debug Tool above on desktop. This tool offers numerous options to enhance your VR experience, and I've consolidated the key points to help you navigate it with ease. This setting can be used to improve the viewing experience when streaming game play to an audience. Kill Oculus Dash--- This results in some awkwardness with ending your VR session, but unless you play lots of Rift Games (and/or can spare the video memory), consider disabling Dash [github. Composer. exe located here: C:\Program Files\Oculus\Support\oculus-diagnostics. Set the resolution to whatever the native resolution is for the quest 3. Although the tool shows Asynchronous space warp disabled and use FOV Stencil off. Also, the image was broken when we use H265 on wired Link before, but it works normally on v54. Even the name is boring, but what it do Complete Assetto Corsa Settings Guide for Quest 2 (Settings for VR Performance Toolkit, Content Manager + CSP Preset, Oculus App, Debug Tool, Steam and Task Manager) upvotes r/OculusQuest. 9 vertical (gains fps) 960 mbps on both encoding In game: Video resolution to minimum (this is just the desktop mirror render and eats fps) Use KTAA Enable sharpening to 200% super sample to 140%, all high textures related, shadows high, mirrors Oculus debug tool default settings . Leave this setting at 1. The original Oculus Debug Tool I’ve used OTT for 5 years starting with a Rift cv1/gtx1060, and now a QPro/rtx4090. Dynamic compression, SSW much more efficient than that of oculus debug tools (no artifacts in my case with SSW); with oculus debug tool Most of you quest users, are probably familiar with the oculus debug tool, and in there you can set the fov of your headset. i have to list it cuz it wont let me send an image n wont let me copy paste Pixels per display pixel override 0 Force mipmap gen on all layers on offset mipmap bias on all layers 0 fov tangent multi 0. exe" app. (80% default FOV). Optimal is a bold statement lol.
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