Factorio small city blocks 75/s Feb 12, 2025 ยท City blocks are ""best avoided"" because they complicate a lot the pathfinding for trains, which very often end up the limiting factor on (mega) base designed around them, the trains are the first thing that will slow down the game in those and unfortunatly when this happens the ""solution"" is to redesign simpler train network. Rail Segments 100x100. Also from a aesthetic preference I see more beauty in the organisation and order than the chaos. Intersections are heart of city blocks. Factorio style City Blocks can be done in Satisfactory but you would need to use Game Mods like Area Actions or Micro Manage to "copy and paste" groups of buildings as Satisfactory does not have a "Blueprint Function". City blocks also don't need roundabouts, and shouldn't have them. I've set out city blocks which cover 4 roboports with a small gap to separate each logistic network. Version 1 was not my finest work, version 2 is better. Modified Mini City Blocks to work with 2. My last big city block base, I ran 1-1 trains within the base, having a separate network built into the innermost lanes of the rails. yrgnljkfovtthuctvfmhgsuepgynylepjzprfhpprttfbalglzzalwgegxxsvuhkphvwgbjglzbpujgfbw