Roblox repeat wait until MoveToFinished happens, but I want to make it continue the loop on another event at the same time. Humanoid:TakeDamage(2) until Type == "stop Learn how to use repeating in Roblox scripting also known as "repeat until". So I tried with this line: repeat wait() until tool. A complete beginner’s guide to Roblox loops. Value == true and not HasChanged then Right now the code just waits until the humanoid. Sep 20, 2021 · repeat wait() until shouldn’t be used for something like this, I get it seems simple but using wait () can really slow down your game. Ended or Tween. May 26, 2024 · I want to make a bar slowly deplete but the repeat + until statement I’m using is going into the negatives and is suppose to stop at 0. This is known as polling (colloquially, you’ll also hear it called busy waiting in circles for higher level software, although they’re not technically the same). My end goal here is to check if a part has been touched, then when it is touched it destroys itself. Baseplate. Handle. For instance, an app might update content in a feed every few seconds, or a game might reward players a prize every day they're logged in. Up. But sometimes they find an empty shower, then walk to another shower, which makes one or two NPCs not be able to have a shower. The RemoteEvent fires right when a player clicks the “Play” button (not that that is important, it’s just for context). CharacterAdded:Wait() Jan 18, 2023 · I am using repeat wait () until so is there is a way to replace it with something that pauses the script until the text changes to 0/2 then continue the rest of the code to prevent looping ? Like the title says I am trying to repeat wait() until tool touches part. I dont need scripts. Here’s my code: local Event = script. Learn how to use for, while, repeat until, and collection loops in Roblox to create timers, animations, and gameplay without lag. Dec 8, 2022 · In a while loop, the condition is checked before the task is performed, while in a repeat until loop, the task is performed first, and then the condition is checked. In computer science, a loop is a coding pattern that repeats a set of instructions, often until a specific condition is met. Jul 20, 2021 · I am trying to make a repeat until statement that repeats until another RemoteEvent is fired. Nov 5, 2024 · How to repeat code until event is fired Help and Feedback Scripting Support Chimmy_Coder (RaeJian) November 5, 2024, 12:12pm Jul 3, 2025 · You can write your topic however you want, but you need to answer these questions: What do you want to achieve? When I press E, the repeat until loop stops and the part stays in place where I pressed E What is the issue? All the methods I’ve tried don’t produce an error, they just don’t work, even with adding something like an IntValue and when it changes to 1 it stops. I tried “repeat until” and “while”. Value == true Do: local HasChanged = false Value2. 1) until local On == false --how would I even toggle this when a remote event is fired? would I just check if it is fired inside of the repeat loop, and then set the variable On? Jan 26, 2022 · Hey i want to wait until a specific thing happens or is true I tried many scripts but none worked. Parent:WaitForChild("RemoteEvent") Event. difftime (os. But could not do that. What you could do to replicate what you’re trying to do correctly is using a repeat loop: Jun 30, 2020 · I am making a prison game (yes, another prison game for the platform) and the NPCs act fine throughout the day until its shower block. The best you can do is use a custom wait function for the outmost accuracy (only if you really care about precision, otherwise use the global wait) and use os. Now on the website it stops, why? I tried searching around, found nothing. Nov 27, 2020 · I’m trying to let the script wait at "this part" until the tool doesn’t exist anymore, but it doesn’t work. That won’t work, :Wait () only works with events (such as Sound. MouseButton1Up I already know about the messy “bodge” of having a variable that changes when the button is held down or not, but I have multiple buttons in my project and it would be sort of messy to implement it that way. How to create for loops with start and end Loops allow you to repeat a task. Mar 9, 2021 · Hi again. repeat lockPickControl("W") until Buttons. My goal here is to make the entire script wait until this event from this part get fired and make the script proceed. If you need to detect a value change, use . They can be used for many things, like animating movements, changing the time of day, and creating timers. We tried putting a print() in the loop and nothing happened, it just kinda freezes. To make it resume after X seconds, you would I wait until everything has been loaded in, or a large portion of it, and after that i will fire my functions/modules. But a problem occured. Thanks Feb 4, 2021 · The repeat wait() until is being used to stop code execution until flag is true. I don’t know how to make a while loop wait or pause for a function until it is complete or has returned a message saying it’s complete. I was trying to make a gui pop up when all the zombies are dead. The conditional test evaluates after the code block runs, so the code block always runs at least once. Parent==part then end However, I need to incorporate the wait() until. wait() until is bad and people shouldn’t use it, are there any better alternatives to this? Dec 5, 2020 · By the title I understand that you want the screen to load until the game is loaded, you can simply do repeat wait() until game:IsLoaded() Many things in computer science or game development often repeat. I want to wait until something happens Jun 23, 2021 · Simple question but is there any difference between using these two for waiting until the players character is loaded? repeat wait() until Player. If it’s true, it will only run it once. wait() with repeat to wait for code is called polling and it’s much less efficient than anything event based. repeat -- code until false It will repeat the code indefinitely. I tried functions, but they don’t stop the script at that part. repeat task. Then the main script will repeat wait() until part == nil, then it will perform some action. Touched:Connect(function(touch) if touch. To practice Learn how to use while loops with Roblox's Luau language in this computer science lesson. I’m Jul 13, 2021 · bnxDJ (bnx) July 13, 2021, 3:27pm 10 local Player = game. e. Body. Value = true repeat task. Touched After several modifications, I couldn’t get it to work. Character Try this at the very start of the script if nothing works. ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild Edit: Cleaner version could be repeat wait () until (conditionMet or os. 5) Mouse. I have a folder which holds all the checkpoints and I want to change checkpoints brick colors when the player joins the game. When i get into the game it works, but the game stop when the script reaches this line: repeat wait() until game:IsLoaded() The script works fine on studio, never stopped due to this. Nov 8, 2021 · I’m on mobile rn so I don’t have any screen shots or code So basically I have a game that uses a repeat loop to wait until the saving system sets a boolean to true and it works… mostly For some reason the repeat loop doesn’t even start on some devices. La prueba condicional se evalúa después de que se ejecute el bloque de código, por lo que el bloque de código siempre se ejecuta al menos una vez. the loop running until an event is fired. To accomplish this behavior, coders often use loops. Heres my code: local hyperActivate = game:GetService("ReplicatedStorage"):WaitForChild("HyperActivate") hyperActivate. Using task. Repeat loops The repeat — until loop repeats until a condition is true. Touched==part But this line just keeps waiting. OnServerEvent:Connect(function(plr) plr:FindFirstChild("Hyper"):FindFirstChild("HyperActive"). They are while, for, and repeat. 📌 What You’ll Learn in This Video: How to use the while loop correctly in Roblox Studio. Here is my current script: local checkpoints = workspace:WaitForChild("Checkpoints Mar 29, 2020 · Every time I want to ensure a character is fully loaded I do a repeat loop as follows: repeat wait() until player. CharacterAdded is supposed to fire when the character is loaded, or so I am told, but it doesn’t Jun 23, 2023 · I made a repeat wait until loop that’s supposed to damage the target until the value is set to “stop”, but even after it’s set to stop, the damage continues. Unlike other languages, the Luau scope of a local variable declared inside a repeat — until loop includes the condition. Alternatively, you can also use RunService 's BindToClose function to delay the execution of your code until the game is loaded. Completed, with those you can link :Wait () so the script will yield until those events are fired). I have them keep walking to random showers looping through repeat wait() until until they find one that’s empty. Character This method works well but it is my understanding that this is bad practice, I read a post about using bindable events to do this, I just don’t know how to go about it. time (), startTime) == timeInWholeSeconds) wait will run even if the condition is true, so it will act differently than the while loop. CharacterAdded:Wait() is generally the most professionally used method on Roblox, but the variable does not get “garbage collected”, meaning you have to have some workarounds. While loops repeat as long as a variable is the boolean " true. RBXScriptSignal s already provide a more accurate and performant solution so you should always be using events wherever possible. Just give me a solution. Feb 23, 2019 · The repeat wait () until is being used to stop code execution until flag is true. local On = true repeat print ("Raining") wait (. Dec 31, 2021 · What is probably happening is that this event is firing multiple times, and you have a bunch of these repeat-while loops all running at the same time, causing the player's health to drop very quickly. wait(1) plr Aug 4, 2022 · How do I use repeat until a value is not nil, I am trying to do this but it is not working local robotName = sellOrder:FindFirstChildWhichIsA ("StringValue") repeat wait () until robotName == sellOrder:FindFirstChildWh… Sep 28, 2023 · This code will wait until the game is loaded before it can access workspace. However WaitForChild just waits until the folder is loaded, not the parts so the for loop doesn’t detect any child. Just so i know everything that is important has been loaded in. And combined with :FindFirstChild() and a recursive search it wastes much more resources than necessary. Nov 20, 2022 · I’ve noticed that a lot of people say that repeat wait() until or repeat task. It might end up being something else other than the IsLoaded. i tried: repeat Wait() until -- what needs to happen -- what happens after and while wait(1) do -- an if statement and many other scripts but none worked. Mar 26, 2022 · I’m trying to check if a part is equal to nil, but it doesn’t seem to work. Aug 2, 2023 · Hello developers, I am currently working on a checkpoint system. A diferencia de otros lenguajes, el alcance de Luau de una variable local declarada dentro de un bucle repeat — until incluye la condición. Apr 21, 2024 · Ciao, recently i’ve almost finished my game, so i decided to publish it and test it on the roblox website. In Lua, there are 3 basic types of loops. " Using local character = player. wait() until Object. Here is a main function of the script (the while loop I’m talking about). I was working on a script when I needed to make it delay until an object was touched. A very useful statement to repeat code over and over until a certain condition i I was making a small zombie-shooting game. This is usually what I do for touch events: tool. the part of the Bucles Repeat El bucle repeat — until repite hasta que una condición es verdadera. Parent. This is basically the same but it makes sure the character is ready. Character or player. Changed:Connect(function(Property) if Property == "Value" then if Value2. wait() until is known as polling and is considered code smell. This is the main script: local showDialogue = game. if statement does not “Wait”. clock as it has the highest accuracy, which makes it a much better replacement over tick which is soon going to be deprecated anyways. Note: I have tried to solve this by looking it up on Forum. We removed the loop and it worked but without the Hello! Is it possible to use the repeat until loop with an Event? i. LocalPlayer repeat wait () until Player. I saw this post, and I implemented this line of code repeat task. wait() until game:IsLoaded() and game:GetService'Players':WaitForChild'LocalPlayer' Bad practice. OnServerEvent:Connect(function(Player, Type, Mouse) if Type == "start" then repeat wait(1. But I couldnt figure out how to do that. Is there a way I can tell it to repeat something until another RemoteEvent is fired? I am doing this in a local script if that changes the response. That doesn’t . Players. Thread related to this: If you can set up an event that will fire instead of using a loop, that would probably be the best. Changed Instead of: repeat wait() until Value2. The difference between while true and while wait () loops. Any help is appreciated. But I need to know how to make a “wait until a variable is true” script for my Intermission. Character Player. The idiom repeat task. d2n7 q4rekmv cg5q 0kc 59enygi i2i hjtb8zo j1e5 nsho7n 2e3