Division 2 explosive damage cap. At most once per skill.
Division 2 explosive damage cap From the above stats page, you can see the base damage for Artillery Turret is almost 4 million. The combined explosive damage from China and GS is unbeatable, since it's multiplicative. https://discord. Got to 91% and I have Hard Hitting in every slot except the holster. Explosive Damage from Division Agents: (1 - (1 - Exotic Damage Resilience) * (1 - Blast Resistance) * (1 - 0. Expect a surge in its popularity after today. I found a ''fun'' feature that when I'm using a shield the explosive resistance doesn't affect incoming damage of outcast suicide bombers, btsu thrower grenades as well as from their tank. The second does not suffer from that problem, but a few explosions that hit the agent and not the shield can drop it to the ground. 2 million damage punch to be precise. Mask OR Kneepads. Nov 30, 2019 · This video will show you agents how to get the max amount of explosive damage on your build. . Jun 13, 2019 · Explosive Ordinance - +25% explosive damage Vital Protection - Reduce incoming Critical chance by 20% Demolitionist Tactical Link - Group members get 5% damage buff against targets out of cover I hypothesized this would be possible back when expertise first came out but haven't had a chance to test it until now. g. There is no cap but most healers deliver too much healing so as you suggested you could put a different back on maybe with opportunistic on to help give the team a buff with the odd shotgun shot while doing the healing job. I have several mods with every resistance at least 9% and higher and slot them in according to the enemy type. Apr 2, 2023 · Timecodes00:00 - Roosevelt legendary gameplay 6:05 - Build Breakdown 11:17 - Specialization 14:11 - Fixer drone healing in shooting range r/thedivision: The unofficial home for discussing Tom Clancy's The Division, The Division 2 and The Division 3; online RPGs from Ubisoft and Massive … Press J to jump to the feed. Demolitionist has 10% Explosive Damage but Technician has 10% Skill Damage which will increase damage of explosive skills less). Mar 16, 2020 · Lately, I've seen a host of agents running this variation of skill power builds using the demolitionist specialization to do some serious damage. Increases total weapon damage by 6% every second you are aiming while scoped 8x or higher, up to 50%. gg/brosquadhttps://www. I recently added 30% more explosive damage to my build and merciless exp. You'll need to test things out yourself, but for instance Headhunter bonus damage scales with Damage to Armor, but not with damage to targets out of cover. 8% DR. #TheDivision2 #TomClancy #explosiveThis setup is excellent and currently dominates the meta. twitter. The unofficial home for discussing Tom Clancy's The Division, The Division 2 and The Division 3; online RPGs from Ubisoft and Massive Entertainment. The first is damn hard to be killed, but disrupt is its kryptonite. 1 piece Alps Summit Armament. Talents not withstanding, the top damage you can get out of explosives is 1 China Light, 2 Grupo Sombra, 2 Hana U or 1 Wyvern with something else. An Overcharged Defender Drone has 80% Damage Reduction. You rarely get staggered by any explosives, and take little to no damage from it. Members Online Glitched textures, missing assets, no HUD, the Weaponized 115 camo from black ops 2, and permadeath. damage did increase by a lot, and could really feel it. Unlike the first game which had Exotic Damage Resilience, in Division 2 Hazard Protection has no effect on explosive damage and only relates to status effects and how The only time you would really need explosive resist is if you intend to solo Legendary. t This gives 10% Explosives damage increase. Feel free to repli 232 votes, 53 comments. So make sure that whatever damage you're trying to boost actually scales with the bonuses you're trying to apply. I dont have tested the numbers but I feel that explosive resistance is quite underwhelming, especially considering that you cant stack it easily. What they are right now, I don't know. They also pack a punch, 3. I want to add a little from myself about the explosive resistance. com/channel/UC2TmTwitter: https://www. At most once per skill. 1 piece Providence Defense. I noticed with other sk Damage scales with skill tier dealing 25-100% damage of a concussion grenade. I was really hoping that the talent (I forget it's name) that gives +50% explosive damage after killing an enemy skill was secretly good. Gloves. Just a heads up, that you can stack 100% Hazard Protection (or specific resistances), and it will make you immune to those effects. Similarly, the cluster seeker mines are the secondary skill. But wierd that Im stacking explosive damage and using a rifle instead of LMG/SMG for my main explosive damage. you are not losing the 6th yellow tier, but are losing on 1 skill damage and 1 skill haste attributes. So from the brand sets alone you have 20% CDR, 10% skill power and 10% explosives damage. Weekly raids, guides, builds and help. EDIT: Uploaded an example video showing the stats/setup for those who asked (and some notes) With the updated explosive damage enemy grenades do in TU6 I started stacking explosive resistance in order to be more protected against being one (or two) shot. Posted by u/Awnysust - 3 votes and 1 comment So, Head shot damage or Crit Damage, which is better? Bro Squad Discord link. I decided t Very niche but max explosive build is 1p China light (chest with tag team for near zero cooldown or glass cannon for max damage), 2p grupo sombra dropped with status effects, skill damage and/or skill haste so you can roll the core to skill tier, and from there I like to go vile mask, the named Hana u backpack with perfect combined arms and 1p wyvern. Feb 18, 2023 · Our build has mainly stocked up on skill damage and explosive damage, so you can expect booming results. We would like to show you a description here but the site won’t allow us. This gives 10% CDR. 4 from Seeker Mine and Sticky Bomb damage)) * (1 - (All Damage Resilience 1 + ADR 2, etc. Focus (Chest) Increases total weapon damage by 5% every second you are aiming while scoped 8x or higher, up to 50%. youtube. Press question mark to learn the rest of the keyboard shortcuts Mar 14, 2025 · In this category, you can find the most powerful loadouts to use as a damage dealer (DPS) for any PvE activity in Division 2, such as The Summit, Countdown, Heroic Control Points, Missions, or Legendary Strongholds. Hey Team WOOO check out my new max explosive damage build using the Explosive Seeker Mine and the "Exploding" Assault Turret!! This build is extremely fun to Today we break down the explosive damage build I love running with!👍 BECOME A MEMBER👍 https://www. This gives 10% skill power increase. Grenades and sig weapon I guess It doesn't seem to get explained anywhere, and it really doesn't make much sense since we can easily reach 100% hazard protection yet explosive resistance is capped at 90%? As dissapointed as I am, I can still say 90% explosive resistance is actually amazing. And even then I know a lot of people don't bother with it, relying more on knowledge of the mission to pick spots where the explosion spammers can be taken down safely. But with enough explosive resist you will notice the difference. and if you are using technician spec, then you can change 1 main attribute to red or blue and still maintain 6 tiers of yellow main attributes. ))) Damage debuff for Seeker Mines and Sticky Bombs in PvP is for the next patch. Mods were multiplicative and I noticed with a 6% DR Mod I could get 84. I honestly dont use explosives in my explosive build for this reason. These are my tanks for legendary team play. These builds revolve around various weapon classes and different playstyles, and they provide the highest damage output in the game. Example of my stats. true. Thinking of recalibrating one of those HH to Hazard Protection. Some explosive skills also scale with damage to armor. often technician skill players use Coyotes mask, if the team has 2-3 DPS players in team. If I didn't just get the same talents over and over again, I'd test it myself. What I meant is that Explosive Damage is now multiplicative and has very limited sources, 3 to be exact, so it has better return on investment than Skill Damage for explosive skills (e. uurlyfcxmgzxppvumzqvjcfejcuorpieyxkmjyzzajefvmhigzdpmhvagmwgqftvvdmiwu