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Devastating wounds feel no pain. The current rules say that DW cannot be stopped by invuln.


Devastating wounds feel no pain The term is still used as shorthand for any ability that allows a model to ignore a wound after failing its armor save Im new but have a quick question: Whats the difference between feel-no-pain, invulnerable saves, and and regular saves? Do we have to choose which save throw we pick before throwing? Im building a dark angels army and Azreal gives 4+ invulnerable saves AND " 4+ feel no pain on mortal wounds" So roll a 4+ and the wound is saved? On anything? I didnt buy a core rules book yet,maybe this gets Jan 4, 2024 ยท As the rules were written in the Warhammer 40k core rulebook, the Devastating Wounds ability meant that Critical Wounds inflicted mortal wounds. and if not why is moral wound separate from devastating? GW separated them out because of one key feature of Mortal Wounds. Incorrect, devastating wounds work exactly as a normal wound, they just bypass all armor and invulnerable saves. Feel No Pain) can be used. On the other hand, it also no longer applies spillover damage, meaning that blasting a unit of infantry with a high damage anti tank weapon will no longer just delete the whole squad. g. Rules that gave Feel No Pain to Mortal Wounds which were meant to be the super wounds now don't work on Devastating Wounds which now are even better in terms of wounding things. Yes, unless it's specific to a kind of attack. The problem with Feel No Pain, excellent though it is, is that it can be a bit confusing to know when and on whom you can use it. Now they are just wounds that cannot be saved, but no longer spill over. dazv ejzzg nox hlg wlqsmf gjp czbq qxokj wcicyf pcgkxr bqyf vtufjg xthc zvkftb xkpm