Fps lower than refresh rate. Causes stutters and frame splits.
Fps lower than refresh rate The higher the refresh rate the more I'll set 144/144 min/max for multiplayer fps games, and some value about 10 fps lower than average in single player games. a higher refresh rate monitor will in no way affect your system performance. M. Like, if I have 220 FPS and a 360hzz monitor, am I causing myself problems by not having a lower refresh rate? I don’t quite get it. Use the new NVCP frame limiter to limit FPS to ~4 frames below your monitor refresh rate. Also, confusingly enough, G-Sync + VSync only produces lag at the top of the refresh rate range. When choosing a display for gaming, it’s important to consider I thought this case was weird since my FPS counter said the intro was being rendered at 26 FPS, but my refresh rate was 70-80Hz. Reply reply Got a 240 Hz Monitor but want to reduce the refresh rate when not playing If you're trying to avoid VSYNC OFF, then framerate-capped G-SYNC has lower input lag than ordinary VSYNC ON. Is using a low refresh rate bad for your eyes? Refresh rates lower than around 60Hz can produce an almost imperceptible flicker that has the potential to cause eye strain. I was curious to know if running a 60 fps game on my usual 240hz monitor has any advantages? Would lowering my refresh rate t0 60hz make more sense to play low fps games? Any benefits for the eyes, game smoothness, etc. What happens if the FPS is higher or lower than the refresh rate? Is it detrimental? If you have a 144hz monitor and you get 100fps, then you may notice a bit of stuttering because the display is running at 144hz and you only get 100hz. The reason for this is so that you don’t get screen tear BELOW 139. For example, if you’re watching a movie that plays at 24 FPS on a 120Hz monitor, the refresh rate will not improve smoothness unless the content itself is rendered at a higher frame rate. You can have a gaming setup that has a display It is still there, but much less jarring than with lower fps or refresh rates. If you want to get your framerate higher with v-sync turned on then buy a high refresh rate monitor. Other than that, the higher the monitor's refresh, the less input lag. The I've also read that your monitor will show one, or more, frames twice if your monitor's refresh rate is higher than your computers FPS. are there any cons of having G sync on in cases where i can output more fps than refresh rate? Nope. If your monitor is 144HZ and you have 160 FPS in game, G-Sync doesn't do anything. Most rendering engines never go higher than the refresh rate because they synchronize with it to avoid graphical tearing when the rendered frame is changed in the Generally, higher fps will give you better frame time consistency regardless of refresh rate, but it wouldn't hurt to cap your fps to 240 or somewhere around your 1% fps average. CPU Cooler: Artic Freezer 2 AIO 360mm Radiator. Let me explain. Make no mistake: your input latency will still continue to Refresh rate is how many times per second your monitor is refreshing the screen. Here is how it works: Your monitor refreshes the panel from up to down, from the left to the right (just like we read things) and it does a complete refresh (from the first pixel on the up left corner to the last one on the right down corner) a lot of times per second (the hz of the monitor tells you that, a 60hz panel does it 60 times per second, a 144hz does it 144 times. So a game should have less input lag in a 60Htz. will it be worth me locking the fps to the max hz refresh rate and why? There was a test that someone ran, can't remember who, maybe This could be higher or lower than the monitor refresh rate depending on the game's graphics settings, the player's hardware, and the player's driver settings. Screen tearing happens when your FPS goes above your refresh rate. ? FPS lower than refresh rate Post by chandler » 20 Mar 2022, 03:27 I read several comments of users on here saying that it is still beneficial to play at max refresh rate even though the PC doesnt hit the same fps Yep, changing the refresh rate like that would result in essentially the same experience as your current 1080p 60Hz monitor. Capping at exactly your refresh rate gives tearline staying at 1 spot or moving slowly, with slightly above it never stays in same spot and is much less noticeable. Also, Freesync eliminates the downsides of Vsync except for input lag. It won’t work if you’re getting higher FPS than your refresh rate, but you can set a maximum frame rate in the Nvidia control panel, either by program or globally. Nope. Adaptive Sync kinda negates any tearing or other artifacts that result from a different framerate and refresh rate--this comes from the action of a scalar module in your monitor adaptively syncing with your video card's framerate output to make sure each frame is For standalone V-SYNC off, you don't need an FPS limit to prevent sync-induced input lag, as it doesn't sync. Should I set the max refresh in game to 240. 1 so the monitor deactivates sync. If your GPU can output a high frame rate, such as 120FPS, but your monitor can only If the FPS rate of the game is higher than the monitor's refresh rate, some of the rendered frames are never shown and the time and processing power used rendering them is wasted. Otherwise, than possibly screen tearing, there's no detriment about having a higher refresh rate than your fps. Forums. Even if you have exactly 60fps you can still have tearing. For example I have a 144 monitor and limit frames to 139. As I have said in the title, does a lower refresh rate also cap your FPS to that refresh rate? I'm having a problem with my GPU recently, I get flickers when I set the refresh rate of my monitor to 144hz, but when I lower it to 120hz, I don't get it frequently. since a high refresh rate monitor can show much more frames of the thing moving. It introduces mouse lag, which is dumb in fast paced games, but it negates screen tearing, which is dependent on the game as to how bad it is. it also helps with input lag but with the advent of nvidia reflex (or nvidia ultra low latency/radeon anti-lag) it's from what i understand from my research, G sync only helps in cases where FPS is lower than monitor's refresh rate. The benefit of a high refresh rate monitor is that if your video card (GPU) can deliver 165 FPS in a game, then your monitor can keep up if vsync is enabled and there won't be screen tearing. Screen tearing happens because the monitor's refresh rate and the GPU providing the frames are not synchronised. Is Fps Better Than Refresh Rate? FPS and refresh rate are both crucial for smooth gameplay. I say apparently because I don't really experience that when I game and my fps falls under my refresh rate with V-Sync on. showing 29fps at 87Hz). I am among the last remaining demographics for high refresh rate 1080p monitors - people who don’t care Both refresh rate and FPS need to be balanced for the best experience. Depending on your monitor, G Sync Compatible only supports for example 48hz to 240hz in your case or in other monitors whatever the max refresh rate is of your monitor. With a reflex supported game, when on a g-sync monitor is used and v-sync is set to on, the driver and reflex will work together to limit the framerate automatically to 2-4 fps lower than the native refresh rate, to minimize input latency. your screen can't synchronise the refresh rate to your FPS since is physically impossible. Higher refresh rates lead to more smooth motion and less blurring on display. Anyway, to answer your question, if you cap your 240 Hz monitor at a lower 144 Hz refresh rate, I don't see any reason why this should have lower performance than a monitor with a maximum refresh rate of 144 Hz. With higher refresh rates or videos (less predictable by you) you might be moving your eyes slightly slower and seeing the motion better and so less masking occurs. But If the frame rate of the content you are viewing is lower than the refresh rate of your monitor, you won’t fully benefit from the higher refresh rate. So 80fps but 144hz screen = no tearing. Also if you buy a freesync monitor and you are lower than 244hz it will change your refresh rate to match your fps. If capped below max refresh rate you are 100% sure you won't go over sync range limit. But if the best your GPU and CPU can do is 80 fps, then having a 165hz refresh rate monitor is of no added benefit. It eliminated the FPS drop issue and the for games that do get FPS way past my monitor refresh rate, I cap fps at a multiple of monitor refresh rate to keep cpu/gpu noise a bit lower. First of all, fresh rate in Hz is not the same as fps. It sounds like this is a meatware problem rather than a If an in-game or config file FPS limiter is available, and framerate exceeds refresh rate: Set (a minimum of) 3 FPS limit below display’s maximum refresh rate (57 FPS @60Hz, 97 FPS @100Hz, 117 FPS @120Hz, 141 FPS @144Hz, etc). siaan312 Splendid. It uses a frame buffer to afaik RTSS has no effect or impact regarding input lag when fps is lower than refresh rate. It’s simply the opposite. Home. If you run a game at 60 FPS on a 144 Hz monitor, you will not benefit from being able to display more frames every second. Reply competitive esports at low rendering quality & high refresh rate Intensive simulator games at 1080p high render qualities and high refresh rates. What brings you more joy and a better overall experience in casual gaming — (a) a higher resolution and better density or (b) better responsiveness from higher refresh rates and lower response times? FreeSync and G-Sync match the refresh rate to the fps you get automatically so as long as the monitor doesn't have any issues you just enable it and you don't have to worry about it. There's no need to underclock your pc when you can set fps caps in It basically locks the framerate to 60 or 30 or 58 and 29, and then deals with framerate drops by dropping by multiples of 6 usually. Never use vsync. Basically, do I manually need to VSync locks the front buffer from updating until this scan process is finished, therefore with VSync you get no tearing, be the framerate below or above the refresh rate. This won’t require you to use ingame vsync. What I'm asking about, rather than any performance edge, is your subjective enjoyment. My go to rule is to cap my frame rate for each game, 1 fps below what I expect the lower FPS on the game is going to be On the other hand, nothing should really happen when fps goes lower than the refresh rate. Of course, this requires the top of the refresh rate window to be at least 2x the value of the bottom, but ideally more like 2. I just watched through an Overwatch replay with afterburner running and the fps was mostly 370-400. GPU: Nvidia RTX 4080 MSI Ventus 3X 16GB GDDR6X. For example if you're running 120 FPS at 60Hz then only half of each frame is displayed before being replaced by a more recent one, with one or two tears on the screen every refresh where each partial frame is replaced by the next. That's completely false. (leave the Nvidia Control Panel Vsync to default) Leaving ingame Vsync on without an FPS cap set means higher input lag (way lower on gsync displays, but still). I have a 240hz monitor. Perhaps when you hit below 60fps it starts chugging because g sync compatible isn't really proper gsync. We are usually capped by the monitors refresh rate as most computers can run games at a higher fps than the monitor is capable of displaying. For resonsiveness, you want to see the most recent frame possible, so high refresh rate helps even if your fps is lower (although the advantage is lower than with higher fps). 5x. and so on) the So basically according to my understanding: If you're playing graphically demanding AAA games: Enable GSYNC, VSYNC and set FPS -3 of monitor refresh rate (so 141fps cap with 144hz monitor). Capping the frame rate 3-4fps below the refresh rate will also keep you in Freesync range. That said, the tearing that you get on a 144Hz monitor is typically less noticeable than the tearing you get on a 60Hz monitor (because the higher refresh rate means that a new frame from the GPU is more likely to line up with the start of a new refresh). issues may begin to creep up when your framerate exceeds your native refresh rate. MrEpix Distinguished. A monitor with a high Any frame rates lower or higher than the refresh rate of the monitor CAN cause tearing. I'm aware that the framerate does take a hit normally when you zoom out, but it was abnormally low (as low as 13FPS at times). Causes stutters and frame splits. There is a very good reason for G-sync and Freesync monitors and other methods of capping frame rates. For example, if your refresh rate is 60Hz, VSync will cap your framerate to 60 FPS. Being around 150 fps. If Vsync is on, then your framerate is throttled back to the refresh of the monitor regardless of how fast the refresh is, assuming the GPU can render faster than the refresh. Or I’ve seen some games set it to just below, like 239 etc. LFC works by running the refresh rate at double the frame rate (so, for example, 45 fps would be displayed at 90Hz). It simply picks the latest 144 frames from whatever fps you're getting and displays them. There is uneven division going on and some frames will be shown more times than others. The refresh rate should stay at 144Hz when fps is above 144fps. (It also happens when FPS > refresh rate, but because it's happening at the refresh rate instead of via duplicate frames, it's less noticeable. Smoothness increases at higher refresh rates because more frames are displayed. The reasons people want a average framerate higher than their refresh rate is because a lot of times games will have an explosion or something that will drop your framerate. Mar 17, 2014 63 2 18,535. Warzone runs between 130-160ish FPS and looks great with Gsync on. Is this new 30fps video "incorrect"? The new video is still 10 seconds long and shows the same In order for G-Sync to function the FPS has to be lower than the monitor's max refresh rate. So Freesync+Vsync+frame rate cap 3-4 fps below monitors refresh rate. The other frames are discarded, but the frame chosen is a frame that is more up to date. What you probably mean to say is "maximum refresh rate". Most of the common benefits apply to “VSYNC OFF” gaming, instead a variable refresh rate monitor such as FreeSync displays or G-SYNC displays Advantage 1: Reduced We all know that the higher, the better, but when it comes to very demanding games, I always aim for a minimum of 60 fps. The majority of monitors have 60Hz as their refresh rate. So a 1 frame drop with v-sync turned on might end being a drop of 6 frames. . One potential downside is that when your FPS exceeds your refresh rate, you experience higher lower input lag and faster response times. Is Windows GUI FPS lower than refresh rate? Ask Question Asked 4 years, 11 months ago. If your GPU is capable of producing higher frame rates than the VSync cap you If your FPS match your refresh rate, it won’t do a single useful thing unless the individual frames match. Now, we reduce the framerate of the video file to 30fps and skip every other frame. If you're playing competitive FPS games and want lowest input lag: Disable GSYNC/VSYNC and let game run at highest FPS as possible. You will however benefit from faster pixel times, meaning less blur on a 60 FPS 144 Hz, than 60 FPS 60 Hz monitor. Hardware. When the fps is above 144fps, the monitor doesn't even know you're getting above 144fps. Other factors such as viewing time and screen brightness can also Rather, when the frame rate is higher than the refresh rate only part of each frame is shown. Did I answer your question(s)? All the best! best input lag = Dyac off (although from what i seen it's only about 1-2ms input lag) + uncapped fps i believe if fps doesn't match refresh rate while dyac is on you get worse cross talk but it's way worse if fps goes under refresh rate, if you don't notice anything weird visually playing dyac on + uncapped fps then i wouldn't worry about it. If you have refresh rate of 144 hz and Alternatively, if your monitor’s refresh rate is lower, but the GPU is able to provide higher frame rates, you will not see those extra frames. Evonos I'm wondering if I should cap it at 1/2 refresh rate since FPS more than 165 is wasted on a 165hz monitor. He meant that if there is something moving fast on a low refresh rate screen it would look a bit blurry, unlike a high refresh rate monitor. Yes but tearing tends not to be noticeable on high refresh rate panels when FPS is high. 95% of the time the refresh rate counter flickers from 238-239 (old alienware AW2518H) but when there was a frametime spike or tiny stutter the refresh rate display on the monitor reacted to I don't have Gsync, Freesync, nor do I use Vsync but I like to cap my frame rate near my monitor's refresh rate anyways. This picture demonstrates what is happening, every time a draw (a frame) doesn't A high refresh rate like 120Hz or 144Hz can make a big difference in games like Apex Legends or Valorant. Modified 4 years, 11 months ago. If anything, are there any This is because the sync range is too narrow for low frame rate compensation to work. However, getting a higher FPS, even if you don’t have a monitor with a higher refresh Will Monitor Refresh Rate Lower FPS? Thankfully no. Got curious if my FPS will also be lowered in games that can easily hit 144 FPS and While it is true that running a game with a higher frame rate than the refresh rate of your monitor can result in a smoother experience with less tearing, there can be downsides as well. This is why some people enable traditional vsync+an FPS cap 3-4 frames below refresh rate on freesync monitors. And as for standalone V-SYNC, you instead ideally want to limit your FPS as close to the refresh rate as possible, as to prevent refresh rate/framerate mismatch, since V-SYNC is a fixed refresh solution, and, unlike G-SYNC, forces the render rate to match the Of course, it is much easier to cut off max FPS spikes than low FPS spikes :) My advice: G-sync + V-Sync on in nVidia settings. Storage Games: 2TB Corsair MP600 Gen4 For me gsync doesn't like flipping on and off when framerate exceeds and goes lower than refresh rate. " Title friends. In games where my fps greatly exceeds refresh rate I set an fps limiter for ~150% refresh rate. Wouldn't this look like as if your screen is On the other hand, nothing should really happen when fps goes lower than the refresh rate. Honestly, more likely than not, you can leave your refresh rate where it is, especially if you use any kind of Adaptive Sync. This becomes clear when comparing 30 FPS and 60 FPS footage side by side. Reply reply More replies. Higher FPS enhances motion fluidity, while a If you let your fps go wild and are running the gpu hard that will introduce more latency than you lose by capping at a lower fps. Reply reply [deleted] • So let's say I am playing an fps at a completely stable and consistent 60fps on a 60hz monitor, but What Happens If Your FPS Is Lower Than Refresh Rate? Refresh rate refers to the number of times a monitor changes its display within a second, usually determined by the hertz (Hz). However, if your FPS is higher than your refresh rate, your display will not be able to display all of the frames your computer is producing, so although the refresh rate doesn’t technically limit the frame rate, it does effectively set a cap. Thread starter MrEpix; Start date Jan 13, 2021; Tags Acer displayport fps frames frames drop G-Sync hz nvidia refresh rate XB241H Toggle sidebar Toggle sidebar. It's not very many things, but it mainly affects things like charge turning. 26fps is lower than your monitor's threshold for freesync (48Hz) and therefore freesync doesn't work. That is why Freesync/Gsync is so good in the monitor, because if you get low fps, the monitor refresh rate lower Vsync caps it to your refresh rate. Motherboard: Asus ROG Strix X570-F Gaming. You could have a gaming device with a low refresh rate but a high frame rate, or vice versa. Memory: 32GB (2x16GB) G. Locking your fps + using gsync/freesync results in a clearer image quality that outweighs the lower input lag imo. Q: Can a high FPS compensate for a low refresh rate? A: Yes, a high FPS can compensate for a low refresh rate to some extent. This improves input latency and makes it feel more responsive, even if your monitor's refresh rate is lower than your FPS. Supposedly it can reduce input lag to run at a higher framerate than your refresh rate, but I've only heard of people doing that in the context of very low demand games like Devil Daggers or Quake where you can easily get 1000 FPS with any modern GPU. A lot of people have G-Sync enabled in the Nvidia settings but have the Vertical sync option that is also in the Nvidia settings off. CPU: AMD Ryzen 9 16-core 5950X. This can result in stuttering or jerkiness in the motion, making the visuals appear less smooth. FreeSync does not work above the refresh rate of the monitor. G-Sync and FreeSync do not remove tearing - they exist to reduce stuttering when VSync is on, and don't help much if it's off due to variable nature of frametimes. If you cap your frame rate at your refresh rate, that explosion is going to look awful because the sudden loss of frames. The refresh rate (Hz) of your monitor does not affect the frame rate (FPS) your GPU will be outputting. This is by the way the most common setup these days with all the usual tips and tricks applied (set The Steam Deck has a feature to lower the refresh rate to a minimum of 40hz, specifically because 40fps at 40hz vsynced is smoother than the 30fps it will lock you to at 60hz and 40fps 60hz no vsync is choppy. Lately I have been getting this problem where the framerate completely tanks when zoomed out all the way in the game. The age-old question. ) As the title suggest I wanted to know if V-Sync is required if the game runs at a much lower frame rate than a screens refresh rate. There is a very good reason for G-sync and Freesync monitors and other methods of If your FPS is lower than your refresh rate, the monitor displays each partially drawn new frame more than once (a part of the drawn frame is displayed for 2 refreshes). What happens if a frame rate is lower than the refresh rate of the monitor, for example, In theory, say I were to own a GTX 770 playing skyrim at a framerate of 80fps and a monitor with a refresh rate of 144hz. This is because it fills up that three framerate buffer and stupidly just keeps on pushing frames into the buffer three frames behind. For example, if the monitor has a refresh rate of 60Hz, but the GPU is capable of 120 FPS, the visuals will not be as seamless as they should be. You’re refresh rate is periodic, fps is not (unless you have perfectly consistent frame times, which has never happened ever in the history of gaming). With the above scenario (45 fps lock, 60hz refresh rate, vsync off) I get a bit of tearing during cutscenes. Short answer: Yes, during game play, there are advantages to frame rates higher than refresh rates! Long answer: There are three major advantages of fps higher than Hz written below. And for that you should either use V-Sync (hello huge input lag) or some kind of VRR, in which case the refresh rate is adjusted automatically and you do not need to set it manually. higher refresh rate monitor is one of the best ways to lower input lag as long as you can at least match the fps. So I discovered that the solution to this problem was to disable v-sync. My understanding regarding double buffered vsync on a 60 hz refresh rate is that it would lock your fps to your refresh rate, and if framerates fell lower than that it would go to 30 fps causing severe stuttering. Frame rate is how many frames your pc is pumping the game you’re playing out at. Jun 15, 2017 2,314 463 23,790. running a higher FPS than your monitor's refresh rate results in lower latency but results in tearing. In other words, it won’t affect your fps gain. Similarly, a high FPS won’t look smooth on a low refresh rate display. As I said: limit FPS to something lower than the refresh rate the game is using and you won’t get tearing. Three of the most essential elements to The short answer is yes, a higher frame and refresh rate will improve the visual quality of your games, reduce input lag, and generally improve how a game appears to respond to your actions. A high refresh rate monitor won’t help if your FPS is low. With freesync i prefer to cap within If your frame rate is less than your refresh rate, what apparently happens is that your frame rate sometimes automatically drops to half your refresh rate so as to make sure every frame is displayed twice. There are times when a high refresh rate monitor will actually be worse than a lower refresh rate monitor for gaming, and this is generally a result of too-high pixel response time on the former. Cap the framerate ~3% below the monitor's max FPS. Vsync fast fixes this quite well. Currently I've been playing Red Dead Redemption 2, and I get around 49 to 55 fps at ultra. Jan 13, 2021 #1 "As for why a minimum of 2 FPS (and a recommendation of at least 3 FPS) below the max refresh rate is required to stay within the G-SYNC range, it’s because frametime variances output by the system can cause FPS limiters (both in-game and external) to occasionally “overshoot” the set limit (the same reason tearing is caused in the upper Introduction. People usually do 1 below or above their refresh to try and avoid screen tearing, I like capping games to 110 FPS on my 120Hz monitor as that avoids screen tearing while being slightly easier on the system and FPS are usually the frames per second that your graphics card generates, so it can go higher than your monitor's refresh rate and if a new frame is generated while the monitor is refreshing the image, it switches to the new frame (so parts of the screen that were already refreshed in the current cycle show the last frame, parts that have not been refreshed yet show the next one). Native is a term usually used with resolution. So around 140Hz in this case. Oct 17, 2020 #9 sizzling said: G-Sync does not reduce lag if you are getting high fps already, it adds lag. Storage OS: 500GB Samsung 980 Pro Gen4 M. So say your game runs at 140fps (or somewhere in that area) with your 240hz With vsync off and no gsync Any frame rates lower or higher than the refresh rate of the monitor CAN cause tearing. Displays. This does limit your framerate exactly to the refresh rate. On higher Additionally, having a higher refresh rate than your frame rate can also reduce input lag, which is beneficial for competitive gaming. Skill Trident Z Royal 3600 MHz CL16. I play Warzone and League of Legends on a 1440p 165Hz display. IMO better option is to use Riva Tuner or other tools to cap your framerate yourself. Vsync smooths out the framerate if your FPS is higher than your monitor's refresh rate. FPS lower than the Refresh rate. and g-sync/free-sync + vsync on, than running 120FPS@60htz. In either case, a lower number will limit performance. If the screen refresh rate is 60 and you're getting 30 fps it simply means that a A display with a higher refresh rate, when paired with a GPU or CPU that gives higher FPS, can result in a higher and better quality of graphical output and higher FPS overall. My monitor can do 144hz refresh rate. From what I have read it can reduce lag when running FPS significantly lower than refresh rate but when FPS is higher that is not the case. Well, other than spending money on a higher refresh rate monitor than you needed. In this case Vsync is mostly used when fps goes below refresh rate to avoid tearing. Are you saying 100fps on a 60hz monitor seems As for low framerates, most monitors have a minimum refresh rate of somewhere around 30Hz to 48Hz, but monitors with a wide enough FreeSync range have a feature called Low Framerate Compensation, which repeats frames during low FPS to keep the refresh rate within the FreeSync range (ex. RTSS is helpful when your fps are higher than what your monitor is capable of, so you can limit the fps whilst having better (lower) input lag compared to when using vsync or even fps limit by driver setting. Also, some of the game's mechanics are tied to FPS. Will Monitor Refresh Rate Lower FPS? Thankfully no. If the FPS of the content is lower than the Refresh rate of the monitor, the monitor will have to display the same frame multiple times until a new frame is received. monitor, with the FPS capped at 60-59htz. What would happen to the actual gameplay? B. The more FPS above that, the more frequent the screen tearing. A. For example, if you have a 165Hz monitor, use an approx 162fps cap to have very easy low-latency VSYNC that's not fiddly, and will be forgiving during frame rate dips. The intro definitely isn’t supposed to render at 26 FPS, but I heard other people had that same issue. A monitor with a high [SOLVED] (HELP) Refresh rate dropping lower than fps on games. Unless you are playing games at frame rates that are significantly faster than Your refresh rate, like 150% plus. Sometime the range limit is like, let's say 144Hz, and you have capped to 144fps, but on one frame you are at 144. So if you are playing CS:GO and your GPU is capable of rendering at 200+fps but you have VSync enabled on a monitor with a refresh of 120Hz, then you are going to get 120 . A high refresh rate display can provide a smoother image and reduce screen tearing, but it will not increase the fps generated by a game or application. Depending on what games you play you may So I can understand why people prefer to play with uncapped FPS, especially when using low framerate monitors. Stops the jet engine fans from screaming for no reason. 2 NVme SSD. Upvote 0 Downvote. rxzsa lomqs ekqy nxipo rhbs ktaqjk qtoqs dzamgr ugaqpy lwpdz